VeryInflammable

Uncharitable Spy
Its a shite DR map with little to no orginality and is boring with traps and minigames. It stands on the same level of playability as Safety.
When compared to masterpieces such as Amongus, Skibidi, Supermarket, and God's chosen map Danger zone, it lacks in the good map department.
 
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to repeat what I said "the point was that a child made the map who didn't know a lot about mapping when you just port the map with little changes you import the same problems the map is called missing witch make me think of a detective map what dose this map have to do with the word missing"
I don't understand what you're trying to say
 
to repeat what I said "the point was that a child made the map who didn't know a lot about mapping when you just port the map with little changes you import the same problems the map is called missing witch make me think of a detective map what dose this map have to do with the word missing"

So when are you going to finish your map?
 
ok but the same could be said for you most of your new maps are ports that being missing and sponge bob and the new stuff was made by blood

Bloodpop only made the "Boss" minigame. Sudsy made the "Arena" and "Strafe" minigames. I made "Spinner" and "Humiliation" and did all the other necessary improvements to the map for it to function properly on TF2 deathrun. Yes, I never created the original map but I still had to do a fair amount of work to make it compatible. Why are you focusing on that when I have made plenty other original maps myself?
 
Bloodpop only made the "Boss" minigame. Sudsy made the "Arena" and "Strafe" minigames. I made "Spinner" and "Humiliation" and did all the other necessary improvements to the map for it to function properly on TF2 deathrun. Yes, I never created the original map but I still had to do a fair amount of work to make it compatible. Why are you focusing on that when I have made plenty other original maps myself?
spinner is not hard to make you can do it in 10 seconds if you copy and past code. humi not hard ether so you added 2 things that are in all death run maps, the props in the maps kill players there footage of players using the tables to kill there team mates. map ports are not that hard when the map is so simple. my original point stands