★Major Pootis Steeljaw☆
Notably Dangerous Demo-Knight
Well, I was doing some brainstorming lately, and I was wondering, if we got snake in FF2, why not Sam Fisher? The two were like the same coin! Or something. But still, here's what i'm thinking.
Spy boss. (Yaay. I hate spies.)
A knife, prolly the black rose.
As for his abilities:
Teleport? / Grapple Hook? (Can't latch onto players and has small range. So that sam can't abuse it and ignore knockback.)
He has multiple rages. Which include.
25%: Sam Fisher gets a slow-firing cleaner's carbine reskinned to look like his signature weapon the Five-Seven, that deals moderate damage, enough to kill a scout or two at close range. I'd say about 10-15 bullets?
50%: Sam gains an invisibility watch, and everytime he cloaks/uncloaks, it plays his trade-mark NVG goggle sound. Raging any-time after will either increase his cloak duration by a few seconds, or do nothing.
75%: Sam gains an SC4000, which is actually a reskinned Tomislav featuring heavy damage, and fast spin-up time. but only about 15-25 bullets. Better make them count.
100%: Sam's Rage: RED Team now has the GLOW effect through walls for about 30 seconds, up to a minute, maybe. As he is given a sapper that is capable of destroying sentries, and (If possible.) Sapping players. The sapper has a long cooldown if used on players, perhaps 30 seconds, up to a minute's worth of cooldown. (If possible, could be sped up via ammo, but not restored fully by a large ammo pick-up. I'd say about a quarter for a large, for balancing reasons.) [If sapping players isn't possible without modifying player stats, then perhaps he could swap sentries to BLU Team.)
This is just me giving him a unique twist, but. Perhaps if he backstabs a player, he " Interrogates them. " Making RED Team have the glow effect for about 5-10 seconds.
As for his weaknesses, knockback is a heavy factor, as Sam is never really mean't to go combat enemies directly. And that he has a weakness to backstabs, taking more damage from them than other bosses.
Themes:
[For general boss gameplay and anything above 4 players..]
[If low on health, or below 5 players.]
P.S, please don't immediately call this dumb, I wanna add onto the roster of bosses. (And am willing to try and put the work forward to make him, myself.)
Spy boss. (Yaay. I hate spies.)
A knife, prolly the black rose.
As for his abilities:
Teleport? / Grapple Hook? (Can't latch onto players and has small range. So that sam can't abuse it and ignore knockback.)
He has multiple rages. Which include.
25%: Sam Fisher gets a slow-firing cleaner's carbine reskinned to look like his signature weapon the Five-Seven, that deals moderate damage, enough to kill a scout or two at close range. I'd say about 10-15 bullets?
50%: Sam gains an invisibility watch, and everytime he cloaks/uncloaks, it plays his trade-mark NVG goggle sound. Raging any-time after will either increase his cloak duration by a few seconds, or do nothing.
75%: Sam gains an SC4000, which is actually a reskinned Tomislav featuring heavy damage, and fast spin-up time. but only about 15-25 bullets. Better make them count.
100%: Sam's Rage: RED Team now has the GLOW effect through walls for about 30 seconds, up to a minute, maybe. As he is given a sapper that is capable of destroying sentries, and (If possible.) Sapping players. The sapper has a long cooldown if used on players, perhaps 30 seconds, up to a minute's worth of cooldown. (If possible, could be sped up via ammo, but not restored fully by a large ammo pick-up. I'd say about a quarter for a large, for balancing reasons.) [If sapping players isn't possible without modifying player stats, then perhaps he could swap sentries to BLU Team.)
This is just me giving him a unique twist, but. Perhaps if he backstabs a player, he " Interrogates them. " Making RED Team have the glow effect for about 5-10 seconds.
As for his weaknesses, knockback is a heavy factor, as Sam is never really mean't to go combat enemies directly. And that he has a weakness to backstabs, taking more damage from them than other bosses.
Themes:
P.S, please don't immediately call this dumb, I wanna add onto the roster of bosses. (And am willing to try and put the work forward to make him, myself.)