Miles Kilo

Sufficiently Lethal Scout
A lot of reds can abuse vents to delay like demos with loose cannons
Or force a nature scouts combined with soldiers so my suggestion is we make hale take 0% knockback while CROUCHED so if you are standing up you can still fly to the next dimension with a force a nature this is to balance hale and reds and make it fair for hale
+1 for yes
-1 for no
 
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+1

Buffing reduced knockback while crouched to zero knockback while crouched would be a very useful tech for Hale.
 
I don't understand the complaints, it rarely kills anyone.

Loose Cannons/FaNs/other sources of knockback can chip large portions of a Hale's HP away in tight corridors such as AbandonedWarehouse and Egyptyspot.
The knockback makes this damage incredibly large as Hale tries to get in, significantly reducing Hale's chances in these scenarios.
 
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I don't understand the complaints, it rarely kills anyone.
I wonder if you read the actual thread, it's literally what mub said plus people led by a mic user to go loose cannon demos on abandoned warehouse and camp in the vents is a bit too annoying don't you think? Especially when it happens every time we go on abandoned warehouse it happens every time on skial vsh eu which is unfun, *everytims* not just rarely
 
I wonder if you read the actual thread, it's literally what mub said plus people led by a mic user to go loose cannon demos on abandoned warehouse and camp in the vents is a bit too annoying don't you think? Especially when it happens every time we go on abandoned warehouse it happens every time on skial vsh eu which is unfun, *everytims* not just rarely

I meant to post that in the weighdown thread.

But anyway loose cannon knockback cannot be controlled, that's why I banned it in Zombie Escape. Do you want loose cannon banned on vsh? You can always rage if you are knockbacked for a long time.

Other knockback has already been nerfed when we changed the knockback system half a year ago. I don't think it needs to be reduced even more. The only problem here is the loose cannon.
 
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I meant to post that in the weighdown thread.

But anyway loose cannon knockback cannot be controlled, that's why I banned it in Zombie Escape. Do you want loose cannon banned on vsh? You can always rage if you are knockbacked for a long time.

Other knockback has already been nerfed when we changed the knockback system half a year ago. I don't think it needs to be reduced even more. The only problem here is the loose cannon.
Well we can rage yes but on maps like abandoned warehouse the vents are too long so the rage won't reach and it has multiple entrances so they leave and go back in and delay
Maybe also ban the loose cannon from vsh? Idk
 
I don't understand the complaints, it rarely kills anyone.
Since you meant weighdown
It can rarely kill anyone in the hands of new players but people who know how to do it just abuse it which becomes unfun which is why it should get removed I have multiple clips of someone abusing the absolute shit out of it in vsh eu