AgentApple50
Somewhat Threatening Sniper
AFK bots have been roaming around the servers for as long as I can remember. There are issues that I would like to address though, as they can destroy the experience when playing.
1. Damage Resistance: Probably the biggest thing I hate about AFK bots the most is their damage resistance. I am an experienced player, so when I melee a scout twice they should die. Instead, the bots can tank two melee hits with 125 health and survive. This also applies to every other weapon. A soldier should die when shot twice with a pipe, but they survive and end up killing you when you should've killed them in the first place.
2. Class Choices: I play on Hightower and Harvest, so when I see an AFK bot play as Engineer it can get incredibly annoying. Not only do I have to deal with engineers that have a massive damage resistance, but I also gotta deal with sentry guns on maps that are known for not having sentry guns in the first place.
3. AFK Pyro Airblast: Because they are AI, they generally don't make mistakes relating to reaction time or any of that kind of stuff. Because of this, AFK pyros are able to airblast at the perfect time when you are shooting them point-blank as a soldier or demoman. This is especially annoying because you need to use 3-4 rockets/pipes to kill an AFK pyro.
4. Demoman Charge: For some reason, AFK demomen with shields are able to use a shield charge and have a FULL turning ability, regardless of what shield they are using. This should only exist on the Tide Turner, but demomen can do this on the Charge N' Targe and Splendid Screen.
What Do I Propose?: For starters, If you are AFK you should not be able to choose to be an engineer on Hightower or Harvest. Second, remove the damage resistance completely, unnecessary and very unfair. Third, if the server is full, all AFK bots should be kicked so that a legit player can join.
1. Damage Resistance: Probably the biggest thing I hate about AFK bots the most is their damage resistance. I am an experienced player, so when I melee a scout twice they should die. Instead, the bots can tank two melee hits with 125 health and survive. This also applies to every other weapon. A soldier should die when shot twice with a pipe, but they survive and end up killing you when you should've killed them in the first place.
2. Class Choices: I play on Hightower and Harvest, so when I see an AFK bot play as Engineer it can get incredibly annoying. Not only do I have to deal with engineers that have a massive damage resistance, but I also gotta deal with sentry guns on maps that are known for not having sentry guns in the first place.
3. AFK Pyro Airblast: Because they are AI, they generally don't make mistakes relating to reaction time or any of that kind of stuff. Because of this, AFK pyros are able to airblast at the perfect time when you are shooting them point-blank as a soldier or demoman. This is especially annoying because you need to use 3-4 rockets/pipes to kill an AFK pyro.
4. Demoman Charge: For some reason, AFK demomen with shields are able to use a shield charge and have a FULL turning ability, regardless of what shield they are using. This should only exist on the Tide Turner, but demomen can do this on the Charge N' Targe and Splendid Screen.
What Do I Propose?: For starters, If you are AFK you should not be able to choose to be an engineer on Hightower or Harvest. Second, remove the damage resistance completely, unnecessary and very unfair. Third, if the server is full, all AFK bots should be kicked so that a legit player can join.