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Yeah cause classes like soldier where you can just shoot the ground for splash damage are the real skill classes. Pyro having to predict the other player's actions to airblast their projectile was OP and too easy.
you are a perfect example of what i just said
 
I'm honestly most happy with the fact that the reserved shooter doesn't do triple the damage from long range just because you were jumping around for more mobility.
 
You don't have to predict anything to win in this game.
You win. My friend once said for huntsman "just close your eyes and believe in the arrow" when another buddy of mine wanted to talk about leading targets.
 
you are a perfect example of what i just said
My main is demo. However, I believe I am perfectly valid in my comment about soldier. Blast damage radius, has items that nerf kritz, grant mini kritz, regenerate health on hit, regenerate health, long range whip, can splash damage and spam at snipers. Just saying on the whole rocket jumping is given way more credit skillwise than it deserves. I'm a Quake player and have always viewed rocket launchers as a joke "Rail Gun ftw" Still I think the pyro nerf was unnecessary and that the real people that were crying were those who couldn't handle airblast. Keep in mind this is my opinion.
 
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Plhogistinator
  • Removed 10% damage penalty.
    When activating 'MMMPH', the taunting Pyro gains temporary invulnerability and immunity to knockback effects
62vZzrq.gif


brb going to go burn shit
 
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Phlogs are way too op now. Why Valve, why torture us with more W+M1ers?

I'm probably bias because I only play phlog pyro now days but I'm gonna disagree

Airblast is a huge thing. You can easily stop a uber dead in its tracks with airblasting, you can airblast people off cliffs, you can reflect projectiles of all sorts, you can extinguish teammates and now gain health for it, you can airblast spam deadringer spies in corners until their cloak drains (same thing with spies using the icecicle), you can fuck up jumpy scouts with an airblast, you can airblast a heavy or enemy away to get some distance while fleeing which can be very helpful, and more

And you also get random crits which can cause some major hell

Phlog's forced crits and health refilling is all it has going for it
 
I'm probably bias because I only play phlog pyro now days but I'm gonna disagree

Airblast is a huge thing. You can easily stop a uber dead in its tracks with airblasting, you can airblast people off cliffs, you can reflect projectiles of all sorts, you can extinguish teammates and now gain health for it, you can airblast spam deadringer spies in corners until their cloak drains (same thing with spies using the icecicle), you can fuck up jumpy scouts with an airblast, you can airblast a heavy or enemy away to get some distance while fleeing which can be very helpful, and more

And you also get random crits which can cause some major hell

Phlog's forced crits and health refilling is all it has going for it

I disagree that it needed invulnerability/Knockback immunity while MMPHing though. It already had a full hp restore and damage resistance.
 
Invuln while taunting was dumb. Before you had to be semi-smart on where you decided to taunt, as enemies could still do a decent amount of damage before you could move again. Also, the invuln negates the ability for spies to backstab the pyro, which was perfectly fine because it was the only way to deny the pyro from the crits

The no knockback while taunting was a good change, because before if you were knocked back, the taunt cancelled sooner, allowing the pyro to have 3-4 more seconds of crits
 
This new crossbow makes my dick rip through my pants, I see no reason to use the blutsauger over this.
 
I think the phlog takes longer to build now but I'm not sure. It's stupidly op on some maps though. I'm so glad they nerfed demoknight though. Such an easy class that get's guaranteed crits, should of never been in the game.
 
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I'm probably bias because I only play phlog pyro now days but I'm gonna disagree

Airblast is a huge thing. You can easily stop a uber dead in its tracks with airblasting, you can airblast people off cliffs, you can reflect projectiles of all sorts, you can extinguish teammates and now gain health for it, you can airblast spam deadringer spies in corners until their cloak drains (same thing with spies using the icecicle), you can fuck up jumpy scouts with an airblast, you can airblast a heavy or enemy away to get some distance while fleeing which can be very helpful, and more

And you also get random crits which can cause some major hell

Phlog's forced crits and health refilling is all it has going for it

Yes but when there's 2 or 3 phlogs on a team they can easily sit and just spawn camp now. One Mmph and two non-Mmphed destroys a team with only one spawn point. Which is basically all that was happening last night. As soon as that door would open everyone trying to rush them was dead
 
I still dont see why the phlog returns health, remove that and I think it would be slightly better
 
Double-lol, you can now bug buildings out by just being near a sentry with a sapper while cloaked, waiting for the sapper outline, and then switching weapons. They deactivate like they had just been sapped. :troll: Degreaser gets nerfed, and a game breaking bug actually benefits Spy for once? It's a goddamned Smismass miracle, lol!