Pedro the fabulous

Totally Ordinary Human
Contributor
Master Mapper
Hey everyone! I'm a mapper and I frequently play on the jailbreak (and other) skial server(s?)(for tf2). Being Ba_jb_minecart_b13_gr the most played map, but with a lot of map problems, I decided i'd get some freetime and fix them. I'm posting this thread in the suggestions so that you could decide if to use this version of the map or not.
Here's the BSP file. The only thing you need to do is add it to the tf\maps folder. The materials are inside.

BSP File: Click me
VMF File: Contact me at steam. Will not release to the public
 
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Hey everyone! I'm a mapper and I frequently play on the jailbreak (and other) skial server(s?)(for tf2). Being Ba_jb_minecart_b13_gr the most played map, but with a lot of map problems, I decided i'd get some freetime and fix them. I'm posting this thread in the suggestions so that you could decide if to use this version of the map or not.
Here's the BSP file. The only thing you need to do is add it to the tf\maps folder. The materials are inside.
By the way, i'm free as a mapper.

BSP File: Compiling/doing final touches/mega died. Url soon
VMF File: Contact me at steam. Will not release to the public

- Optimized the map A LOT (Mostly for mappers)
- Removed broken/useless buttons by the four corners mini-game
- The ball at the soccer/football field can now enter the goals
- Fixed exploit in the nine square
- You can now break the walls with cracked stone leading to the medic when falling in the brown square in the nine square
- Fixed the obby escape/pit thing. Pssst, the code in the room is 2683
- Hopefully made the arena a teamkill-free zone, like the boxing ring
- Removed a door in the armory that was doing only the job of a wall. You'd never think it'd be there O:
- Increased armory and deathrun door dmg by 5x
- Other minor fixes

No copyright infringment intended. If the original author(s) wish for the map to be taken down, then they may contact me for such. I take credit only for the edits to the map file I have done.

PSST, First post. Yo skial!
The door damage used to be a HUGE problem. Wardens would get killed leaving armory and many, many people have been frustrated by it. Also, I'm not sure having an escape from Nine Square is a good idea, as it will probably cause everyone to pick the brown square every time, then a mass rebellion happens. Other than that, everything else you listed sounds neat.

For reference on the door issue:
6f45a5008d4796c35379041292d26cb5.png
 
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The door damage used to be a HUGE problem, and I'm not sure having an escape from Nine Square is a good idea. Other than that, everything you listed sounds neat.
I've done the nine square escape because it was the idea of the original mapper of doing so; he just did it wrong and i fixed it.
Also, BSP link fixed (soon if not yet) after mega having died on me
EDIT: Some files seem to be missing from the map file, but I can't actually obtain them. With some google luck i'll find it, but I doubt it. Hopefully the map still works fine.
 
The door damage used to be a HUGE problem. Wardens would get killed leaving armory and many, many people have been frustrated by it. Also, I'm not sure having an escape from Nine Square is a good idea, as it will probably cause everyone to pick the brown square every time, then a mass rebellion happens. Other than that, everything else you listed sounds neat.

For reference on the door issue:
6f45a5008d4796c35379041292d26cb5.png
If it becomes that much of an issue, I'll lower the damage again (it was just too low, you're not supposed to be making the door get stuck) and/or make it last open more time. If really needed, i'll make the door forcefully close through you, and you'll get stuck inside it.
whoops souldve just edited
 
I've done the nine square escape because it was the idea of the original mapper of doing so; he just did it wrong and i fixed it.
Also, BSP link fixed (soon if not yet) after mega having died on me
EDIT: Some files seem to be missing from the map file, but I can't actually obtain them. With some google luck i'll find it, but I doubt it. Hopefully the map still works fine.

Actually, that was there in a really early version of the map and then removed because it was considered op.
 
Actually, that was there in a really early version of the map and then removed because it was considered op.
That's weird as to why he left it in that manner in the map files though. I'm not really sure as to leave it or just straightforward remove it. Also, re-doing map since i noticed the door dmg is way too high, nearly instakill again, along with a little thing I missed. Made armory door last 1 more second open.
 
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I can't remember if the 9sqr was just removed initially or I did a hotfix and forgot about it.
The door thing was a really annoying problem so I compromised to a reasonable dmg/sec amount, but it's been a while.
I always meant to go back and fix more things / optimize but cba / other stuff came up
 
Although I understand the map linked is already in use, I put another real quick hotfix which removed a incorrect areaportal at the top of the armory
(was using it for copy-pasting. You get to see through it to the top floor of the armory but not the other way around. It wasn't linked as an entity so don't worry about a leak)
 
Did a fix to fix a problem with nine square, teleport after end of wipeout/sweeper and halt the door god at fall game hinder the dmg of the blu fall game room, along with some other more minor fixes, like fixing the flowers outside Jeopardy, a graphical bug in blu DR and some other things. Posted in the same thread to keep it more organized overall. However, the soccer ball has broken as of a TF2 update, and i haven't been able to fix it since then. Map