http://www.teamfortress.com/post.php?id=15304
New gamemode details over here: http://www.teamfortress.com/post.php?id=15300
Added The Iron Bomber
New gamemode details over here: http://www.teamfortress.com/post.php?id=15300
- All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
- Added 29 Limited community-contributed winter items to the Nice crate
- Added new Limited Festive weapons to the Naughty crate
- Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
- Added Naughty and Nice winter keys to the Mann Co. Store.
- Naughty and Nice winter crates cannot be opened after February 16th, 2015.
- Premium Players will receive a Secret Saxton to give to another player
- Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Added The Iron Bomber
- Demoman Grenade Launcher
- Grenades do not bounce or roll
- Damage radius reduced by 20%
- Grenades that self-detonate deal 10% less damage
- Added The Iron Bomber to the Store, Craft list and item drop list
- Demoman Stickybomb Launcher
- Stickybomb arm time reduced by 0.2 seconds
- Stickybombs can destroy enemy stickybombs
- Charge time decreased by 50%
- Stickybombs fizzle after 2 seconds
- 15% damage penalty
- 25% clip size
- Added The Quickiebomb Launcher to the Store, Craft list and item drop list
- Multiclass Shotgun
- 34% Faster reload time
- Hold fire to load up to 4 shells
- Fire rate increases as health decreases
- Weapon spread increases as health decreases
- Added The Panic Attack to the Store, Craft list and item drop list
- Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
- Grenades and Stickies now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
- Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the targets feet.
- Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickies that touch the world will have full radius.
- Stickybombs now have a more visible trail while traveling through the air
- Stickybombs arm particle is slightly more visible
- Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
- Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
- Changes to base grenade damage variance now ensure the Loch-n-load does not exceed 124 damage on a single hit.
- Removed +25% self-damage penalty
- Added -25% radius penalty
- Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
- Loch-n-load grenades no longer visually tumble when fired
- Added +25% Demo Charge meter on charge kill
- Added Penalty: Taking damage while shield charging reduces remaining charging time
- Kills while charging now only add 75% meter on charge kills instead of 100%
- It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100
- Movement speed penalty now only applies when weapon is active
- Added +25% Demo Charge meter on charge kill