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People wonder why I don't like engi and this with the wrangler and mini is why
 
An engi should not be able to cancel out an uber because he is spamming the short cirut next to his dispenser and sentry. its stupid

They bneed to lower the fire rate or give it some kind of "over heated" effect
 
An engi should not be able to cancel out an uber because he is spamming the short cirut next to his dispenser and sentry. its stupid

lower the fire rate on that shit
And everyone says that Valve balances the game very well. *Cough* Baby face *Cough*
 
An engi should not be able to cancel out an uber because he is spamming the short cirut next to his dispenser and sentry. its stupid

They bneed to lower the fire rate or give it some kind of "over heated" effect
If they add that to the short circuit before they do something like that to pyro I'm going to quit Tf2 on the spot
 
All i am saying is an engi being able to counter a demo/solider is complete horseshit. The update they did to it didnt change a thing
 
Well, it was initially completely useless before the update, and now it's considered too useful. Skial should just take over valve. But otherwise I would never switch it out with my trusty pistol.
 
Hopefully they learn to balance it properly soon. Then they can give minis the nerf they deserve.
 
I'm curious, what does everyone want to do to the gunslinger? I'm just curious.
I've got a list.

-Make so they are affected by ramp-up and crits. (So a scattergun can meatshot them for 1 hit)
-Reduce their max health.
-Make their bullets have some spread.
-Reduce their range.
-Reduce the engineer's max metal to 150.
-Make mini-sentries cost 110 metal.
-Make their knockback even less.
-Make them build a bit slower.
-Make them disposable sentries, not able to be repaired, and not able to refill ammo.

VALVE PICK AT LEAST ONE
 
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I've got a list.

-Make so they are affected by ramp-up and crits. (So a scattergun can meatshot them for 1 hit)
-Reduce their max health.
-Make their bullets have some spread.
-Reduce their range.
-Reduce the engineer's max metal to 150.
-Make mini-sentries cost 110 metal.
-Make their knockback even less.
-Make them build a bit slower.
-Make them disposable sentries, not able to be repaired, and not able to refill ammo.

VALVE PICK AT LEAST ONE
you cannot repair them to begin with, but that reduce the engineer's max metal, that seems like a great idea.
 
I've got a list.

-Make so they are affected by ramp-up and crits. (So a scattergun can meatshot them for 1 hit)
-Reduce their max health.
-Make their bullets have some spread.
-Reduce their range.
-Reduce the engineer's max metal to 150.
-Make mini-sentries cost 110 metal.
-Make their knockback even less.
-Make them build a bit slower.
-Make them disposable sentries, not able to be repaired, and not able to refill ammo.

VALVE PICK AT LEAST ONE

Bolded my favorite ideas/bold underlined the best nerf.