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sboles

Australian Skial God
Contributor
Loose cannon is a pirate styled bomb launcher in the primary slot for the demoman.
The Loose Cannon fires explosive, glowingcannonballs that travel at approximately 1811 Hammer Units per second, 50% faster than the Grenade Launcher's projectiles. The cannonballs have a shorter, 1-second-long fuse, and will not explode on contact with an enemy, instead dealing less damage but inflicting potent knockback. The impact damage is considered explosive damage for the purposes of Damage Resistance.
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Holding fire will prime the cannonball but not shoot it until the button is released, allowing control over the timing of the fuse. Cannonballs inflict 50% less damage once they have touched a surface, so priming them correctly is key to achieving maximum efficiency. It should be noted, however, that this damage penalty isn't applied to self-damage: cannonballs inflict full damage to the Demoman, even after touching a surface. If a cannonball is timed carefully so that it deals both impact and explosive damage to the same enemy within half a second, the explosive damage will be a mini-crit and a "double-donk" effect will play over their head.

This is the first community made weapon to have a weapon discussion.

Every thing you see above is a blatant copy pasta from the TF2 wiki.

My opinouns:
Limits the demoman slightly, less spammy. Hell of a lot of fun to use though, and it is very satisfying blasting a heavy across the map with a double donk. GL is better, but the loose cannon is a fun alternative.
 
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Man forget that gun. It ALWAYS mini-crits and the on the non-existent chance that it doesn't kill you, you're going flying. Not as bad as the grenade launcher in terms of spam though, but once a demo has you in sights say goodbye to existence.
 
Man forget that gun. It ALWAYS mini-crits and the on the non-existent chance that it doesn't kill you, you're going flying. Not as bad as the grenade launcher in terms of spam though, but once a demo has you in sights say goodbye to existence.
Reap in the benefits of air blasting and it becomes a liability on the demo's part. I love loose cannon demos because they can't hit me for some reason and, even better, I love reflecting and donking the donkers.
 
My opinouns:
Limits the demoman slightly, less spammy. Hell of a lot of fun to use though, and it is very satisfying blasting a heavy across the map with a double donk. GL is better, but the loose cannon is a fun alternative.
there's an invite level demoman named Seagull who is using it 24/7 this season, and he's wrecked some shit with it.

Personal opinion:
fun as hell, however I prefer regular grenade launcher because pill airshots are more rewarding than blasting someone across the map.
 
there's an invite level demoman named Seagull who is using it 24/7 this season, and he's wrecked some shit with it.

Personal opinion:
fun as hell, however I prefer regular grenade launcher because pill airshots are more rewarding than blasting someone across the map.
Seagull isn't even playing demo anymore, plat is.
 
This weapon is extremely effective If you know how to use it. Take seagull for example.

Kinda useful to cannonjump with the targe n charge for some cool jumps n stuff
 
It's a good weapon to do knockback with. I like the Double Donk addition..

Also nice copying from the Team Fortress wiki without giving credit.
 
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I always thought the loose cannon sucked until people who knew how to use it started double donking me out the ass

And that was before I started getting launched off cliffs and / or dieing from fall damage because of them

Now I hate it with a passion
 
One of the main upgrades on the cannon is being able to explosive jump with ease. Because of this, you don't need to switch weapons and can then provide a suitable advantage in an air ambush.
 
I've never personally used it with skill, as I can't use any demo weapon with skill. But I imagine that the push could be good for pushing ubers or getting people off the point.