So, the pyro that I'm advocating for, Soopergurl, is what most of you would call an annoying backburner pyro. But, she has noticed how her motions and tactics make a difference, even beyond just getting stray kills or full on flamey goodness. She asks in reference to airblasts, does it hurt the team to have her use the airblast to counter team movement. The example was, a 4man push clumping in a choke. Pyro goes in and flames on the whole team, then airblasts them back to make an escape and delay the push. She asks, while it stops that push, does it spill over too much in effecting her own team. Such as reengaging as a scout, headshots missed, misplaced sticky traps or spais out of position now that the airblast might have juggled the backstab. Does that make airblast ineffective, or just selectively inefficient?