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Defibyoulater

Australian Skial God
Contributor
Gaben is underattack! He has to lighten the load. He asks a random Steam user, and it turns out to be you. He asks for your opinion on which class to remove ... which would you choose?

The reasons why you would remove these classes (Based on this Thread so far)

1 - Scout: No real reason, other then that most new unexperienced players take up scout slots and aren't efficent enough.
2 - Soldier: No one has voted soldier.
3 - Pryo: because they extremely annoying with their airblasts and his/her axtinguisher and backburner is considered "noobish" and too easy to use.
4 - Demoman: No one has voted demo.
5 - Heavy: Heavy is considered because of bias, and "over powered-ness," due to people's opinion that his gun is too powerful and requires little aim.
6 - Engineer: Engie is voted because removing him from the game would deminish simple support from both teams, which counters each other.
7 - Medic: Medic is voted because removing him from the game would deminish simple healing support from both teams, which counters each other.
8 - Sniper: Sniper is considered because he has perpetually has "no use," also that most new unexperienced players take up sniper slots and aren't efficent enough, and that mods and server-hacks are too easliy availiable to gain cheap kills and thrills.
9 - Spy: Spies are considered too slow and ineffective because spy checking is so easy.
0 - The Random Button: because it is literally never used.

Total votes for removal (based on thread)

Scout - 3
Soldier - 0
Pyro - 9
Demoman - 0
Heavy - 9
Engineer - 6
Medic - 3
Sniper - 10
Spy - 3
Random - 2 (lol)
 
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Spy sits in time out until they give Dead Ringer its old buffs and change it so cloak time is inversely proportional to health when activated.
 
If you remove pyro, next day all servers will be full with hue long heater hoovys. If you remove hoovys, there is gonne be a sandvishrevolution.
i"d remove scout or sniper. They would affect the balance the least (in pubs).
 
heavy

soldier and demo can team up with medics just as well if not better and are a lot more interesting to play as and against



sniper doesn't really fit in TF2. a game where weapons have damage ramp-up up close and such, and then there's a dude that can instakill anyone from the other side of the map. but I'm a selfish sniper main, so leave him alone.
 
Last time I checked teleporters made a difference.
No, they are for people who lost the ability to move on their own and take the lazy way. If your team needs a teleported, then you aren't moving fast enough
 
No, they are for people who lost the ability to move on their own and take the lazy way. If your team needs a teleported, then you aren't moving fast enough
In cp gamestyles with long ass maps like 5gorge and dustbowl teleporters save a minute of walking that can be spent pushing. I can't beleive you're trying to argue that it's more effective to waste time walking that could be spent doing something productive.