Avenger

Epic Skial Regular
Contributor
Medic won't open for Reds, even with Blu trying to let them in
The chests next to the wall don't have a back, so they cause me lag when I look at them from behind

Basically, I think we should have a thread for the improvement of this map
Whatever you think should be improved or removed, feel free to post it here
 
Let's replace the medic room with an enclosed area with only a few slowly-respawning medkits.
People who just sit there all day ruin the game.
 
Crush game never ends, everyone wants to do it, but the rounds always go on forever when we do it
 
Not sure if it can be fixed but in the areas such as the kitchen / pool bar / etc. the little automatic opening and closing doors can sometimes get you stuck if you try jumping into them to open them

I'm not sure if that's the exact cause, all I know is that I somehow got stuck in them a few times lol

If I'm correct the doors to the bar and kitchen are these
Trapdoor.png
?
 
It really shouldn't be so easy to get weapons
People kill themselves at the beginning of the round to get weapons
The armory is also amazingly easy to get into, with the Tardis, the exit in Nine Squares, and the roof opening so close to spawn
 
It really shouldn't be so easy to get weapons
People kill themselves at the beginning of the round to get weapons
The armory is also amazingly easy to get into, with the Tardis, the exit in Nine Squares, and the roof opening so close to spawn

Seems a little iffy in my opinion. A good team of wardens can easily lock down the armory and quickly dispatch anyone trying to kill fairly easily when they're being cautious.

Then again, good wardens seem to be fairly uncommon. Seems like a bitch to balance
 
Seems a little iffy in my opinion. A good team of wardens can easily lock down the armory and quickly dispatch anyone trying to kill fairly easily when they're being cautious.

Then again, good wardens seem to be fairly uncommon. Seems like a bitch to balance

Just remove Red dropping ammo packs on death, and it should be good enough. People commit suicide before round starts, leaving ammo packs in their cells. Then someone has a weapon (typically multiple people do this) and they just open fire on cell open... not fun at all
 
Let's replace the medic room with an enclosed area with only a few slowly-respawning medkits.
People who just sit there all day ruin the game.


I was planning on fixing that; here's what it'll look like in the next update.
uq83RKd.png


It will do +40 health a second.
edit; This is hammer for the unaware.
 
Just remove Red dropping ammo packs on death, and it should be good enough. People commit suicide before round starts, leaving ammo packs in their cells. Then someone has a weapon (typically multiple people do this) and they just open fire on cell open... not fun at all


That is not map oriented, but plugin oriented. I'm sure Bottiger could code something to deal with that.
And agreed, it breaks the gametype.
 
It really shouldn't be so easy to get weapons
People kill themselves at the beginning of the round to get weapons
The armory is also amazingly easy to get into, with the Tardis, the exit in Nine Squares, and the roof opening so close to spawn


9square entrance will be fixed in the next update, it will only allow Blue to go into 9square.
The roof opening has the wooden layer which has 150 HP and then the stone layer which has 750 HP. It should be fine.
 
9square entrance will be fixed in the next update, it will only allow Blue to go into 9square.
The roof opening has the wooden layer which has 150 HP and then the stone layer which has 750 HP. It should be fine.

why? reds play 9 square sometimes