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Good or bad?


  • Total voters
    35

sboles

Australian Skial God
Contributor
Natascha

Shot type Hitscan
Damage
Maximum ramp-up 150% 10.13 / per bullet
Base damage 100% 6.75 / per bullet
Maximum fall-off 50% 3.38 / per bullet
Point blank 32-40 / per 1 ammo
320-400 / per second
Medium range 3-20 / per 1 ammo
30-200 / per second
Long range 5-10 / per 1 ammo
30-60 / per second
Critical 20.25 / per bullet
Mini-crit 9-14 / per bullet
Function times
Attack interval 0.1 s
Windup time 1.16 s

The Natascha is a primary for heavy, it slows the target down, but does -25% damage and has 30% slower spin up time. It is a very good weapon for taking care of scouts and W+M1 pyros. But, that's about it.

My opinion;
I like this weapon, I know a lot of people hate it, but I've always liked it. I only play defensive with it though, because it has absolutely NO offensive capabilities.
 
Pretty underrated IMO lot of people dont know how to use it can be pretty good

not better than stock but still good
 
It's nice to use now and then, really fun to mess with scouts and soldiers
Smile.gif
.
Though, from what I've seen, not many people know how to use it properly.
 
Ever since they nerfed it just felt kinda meh. Granted it was OP which is why they nerfed it, it still feels like they over nerfed it to the point where the stock minigun is a lot better
 
I always get pissed off because I'm about to cross a corner and be safe, but nope, move slower than a wall and then get mowed down.

It's great for defense, basically the only time I ever used it, you don't have to worry about doing less damage when you have your time to clean him up.
 
I'd say it is just annoying. I hate being Natascha-harassed from a long distance. The slowdown effect
makes no difference in a more close-combat fight, 'cause you're gonna get rekt anyway if you're unlucky enough
to encounter a skilled heavy; no matter what kind of minigun is he using.
 
I feel having the slow down factor doesnt benefit the damage penalty, and the slow spin up time. I hate this brass beast's spin-up time, but at least you get a damage boost which can help with defending points, imo.

The only time is use this is weapon when:
I am on red*, and;

-The blu team has an overabundance of scouts
-The entire blu team is scouts (which does happen on Dustbowl|US sometimes)

Other than that, I try to avoid the weapon as much as I can.

EDIT: Then again, the regular minigun helps with the above reason as well
 
Natascha makes long distance a little more tolerable for the heavy, but short/medium range is what you should always be using heavy for anyways.

Weapons that don't fit into the class' playstyle would get on my nerves, but long-range stock minigun damage is pathetic even with proper tracking so I let Natascha slide.
 
It's all about that Hou long Heater..
But before it came out I'd stick with stock mini gun..
That spin up time is crucial and so is the damage amount.
I wish the HLH was strange already.. I have so many kills that aren't counting!! lol
 
It's all about that Hou long Heater..
But before it came out I'd stick with stock mini gun..
That spin up time is crucial and so is the damage amount.
I wish the HLH was strange already.. I have so many kills that aren't counting!! lol


Hou long Heater has a strange version now....

And that shit is so OP on BLU on payload maps :l
 
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It's all about that Hou long Heater..
But before it came out I'd stick with stock mini gun..
That spin up time is crucial and so is the damage amount.
I wish the HLH was strange already.. I have so many kills that aren't counting!! lol


When I play medic, and i see a huo-long heavy...I make sure to never uber that heavy.
 
When I play medic, and i see a huo-long heavy...I make sure to never uber that heavy.

That's a shame. It's really fcking good.. The one flaw is the metal drain.. which all you gotta do is kill 1 guy and take his metal (gun).
When I'm a medic and I see someone with the brass beast or tomislav I move on..