Status
Not open for further replies.

pr1mus da scr1pt

Rage-Inducing Forum Troll
right now it hits for 1.3k something (might scale on hale's health cause numbers vary), hale regularly has at least 20k health (sometimes dipping over 30k with a full server), i feel goomba damage is too low, could this be taken into consideration?
 
This suggestion has been closed. Votes are no longer accepted.
In most cases, Hale gets stomped twice in a row. Doubling damage would take off a quarter of his health for something that's easy to do.
-1
 
PRIMUS, i frikken missed you. I'm gonne -1 on this because goomba is already a easy/fast way to do damage. Especially in some particular maps where hale dies because of 10 shots and 20 goombas (example)
 
hale can also swat in the air and kill people that are trying to goomba him, or not get in that position altogether by playing well. not sure what kincryos is trying to say here.
It's almost impossible to stay alive when goomba is a 1 hit dead. People will just camp in places with low ceilings
 
hale can also swat in the air and kill people that are trying to goomba him, or not get in that position altogether by playing well. not sure what kincryos is trying to say here.
pr1mus I think you know this but alot of the faget people who think hale is etfl2 platinum always goomba and it's annoying as hell anyway. -1.
 
We;re not going to change the damage that a goomba stomp does. It's part of the game mode and will probably break things if we change it. The only time I think we would change it if it got too hard to kill Hale, which it isn't, so there really isn't a need to buff the goomba damage.
 
Status
Not open for further replies.