pr1mus da scr1pt

Rage-Inducing Forum Troll
HHH needs to be equipped with a superjump and a different special ability, HHH is the least powered boss due to the fact that he has no mobility like the other bosses have, instead he has a teleport which is on a one minute cooldown. lots of maps involve around camping or setting up bases onto place where hale is forced to super jump. playing HHH involves waiting and hiding for the teleport to recharge; and then there's the chance that when he teleports; he'll just get knocked off the place he teleported to, due to pyros or classes that can push him off with firepower. this makes fighting HHH very tedious and boring. rounds that involve HHH are often needlessly long just because he isn't efficient, rounds that take 5 minutes to complete with any other boss takes HHH for upwards half an hour if the opposing team if competent enough.

i'm not sure if it's doable, but just throwing it out there.
 
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You should probably tell the creators of the VSH mod. They are the ones who deal with how each boss should do.
I'm not sure if we can modify the code to do that, but I would imagine that it would require a lot of time coding it.
 
This is very true. So many people jump to all sorts of random places with the FaN or rockits.
 
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I think HHH has the highest win rate out of all the bosses. Doing a super jump can also get you airblasted and pushed away by sentries.
 
You should probably tell the creators of the VSH mod. They are the ones who deal with how each boss should do.
I'm not sure if we can modify the code to do that, but I would imagine that it would require a lot of time coding it.
This, really.
I think HHH has the highest win rate out of all the bosses. Doing a super jump can also get you airblasted and pushed away by sentries.
That doesn't mean he doesn't take his sweet time though. I've noticed that HHH rounds are usually longer than other rounds because of the extremely long cooldown on the teleport. And even then it's random, so while you try to get to the engineer, you might pop into the scout that just runs away and there you go, a 1 minute cooldown wasted.
 
I think HHH has the highest win rate out of all the bosses. Doing a super jump can also get you airblasted and pushed away by sentries.
he has the highest win rate only due to the fact that he gets a free kill every minute, i've seen people play HHH and only hide until their teleport is up. he's strong by faulty design. getting airblasted as any other boss isn't as much of a bother because you aren't limited with 1 chance every minute, HHH has that issue.

i talked with the guy that was part of the team that made VSH possible and he said he gets that complaint lots, and says he might change it in the future because he agrees that the teleport is anti-fun.
 
Well, Solar's Saxton Hale servers has HHH with the Super jump and the scare rage, While Saxton Gets a 10 sec Inmunity. Still doesn't help him at Oilrig.