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Skull1

Sufficiently Lethal Scout
Master Mapper
Perhabs map should be able to extended second time by vote on ze_santassination? I seen a lot of player leave just because they couldn't reach the Truth or other acts, cause of server map time limit changing map too quickly caused by being only extendable once by vote, or perhabs introduce a system where server map time gets extended everytime you finish a new act once, by 10 minutes?
 

newguy

Scarcely Lethal Noob
hey im kinda missing props on some maps can you make a thread of all maps for dowload that will be great
 

Gamer4605

Banned
Perhabs map should be able to extended second time by vote on ze_santassination? I seen a lot of player leave just because they couldn't reach the Truth or other acts, cause of server map time limit changing map too quickly caused by being only extendable once by vote, or perhabs introduce a system where server map time gets extended everytime you finish a new act once, by 10 minutes?
You used to be able to extend indefinitely, this was changed because popular maps would be extended over and over and over, this was the case for Santa, but mainly came from Dr_Playstation, supposedly there was a time where PlayStation was extended for a full day.
 

Polaris

Wicked Nasty Engineer
You used to be able to extend indefinitely, this was changed because popular maps would be extended over and over and over, this was the case for Santa, but mainly came from Dr_Playstation, supposedly there was a time where PlayStation was extended for a full day.
pain
 

Dark Strife

Notably Dangerous Demo-Knight
Contributor
Ok so ze has come far and all but a few other suggestions I have in mind.

Zombies:
Scout speedbuff should also reduce knockback. Not a lot of zombie scouts due to speedbuff being ruined by 10 heavies.
Soldier: fine
Pyro: amp up the damage a bit on the explosion or make it so humans are also effect by gas as well of the current fire damage
Demoman: Charge is nice however due to knockback makes it useless. Make demonan explode, otherwise no use as a zombie as we can't even trimp
Heavy: freeze effect damages enemies
Engineer: auto disable ubers by draining the medics while also disabling buildings
Sniper: piss
Medic: health sapped goes to nearby zombies as well (like an amputaor)
Spy: Good as is

Overall changes:
Things to disable or change:
heavy minigun knockback overtime reduce - make it so heavy minigun stops doing knockback to zombies after 40 rounds have been shot.
Or
Heavy minigun overheat - uses up more ammo and can not be replenished when shooting.

Scout: sandman, wrap assassin, cleaver: stuns zombies on impact

Medic:
kritzkreg : disable - useless
Vacicator: disable - useless
Quickfix: slow down healing but a bit above normal medigun and jack up uber to be aoe (simular to amputator)
Stock: increase uber regen to the speed of the kritzkreg
 

Trillium

Legendary Skial King
Contributor
Ok so ze has come far and all but a few other suggestions I have in mind.

Zombies:
Scout speedbuff should also reduce knockback. Not a lot of zombie scouts due to speedbuff being ruined by 10 heavies.
Soldier: fine
Pyro: amp up the damage a bit on the explosion or make it so humans are also effect by gas as well of the current fire damage
Demoman: Charge is nice however due to knockback makes it useless. Make demonan explode, otherwise no use as a zombie as we can't even trimp
Heavy: freeze effect damages enemies
Engineer: auto disable ubers by draining the medics while also disabling buildings
Sniper: piss
Medic: health sapped goes to nearby zombies as well (like an amputaor)
Spy: Good as is

Overall changes:
Things to disable or change:
heavy minigun knockback overtime reduce - make it so heavy minigun stops doing knockback to zombies after 40 rounds have been shot.
Or
Heavy minigun overheat - uses up more ammo and can not be replenished when shooting.

Scout: sandman, wrap assassin, cleaver: stuns zombies on impact

Medic:
kritzkreg : disable - useless
Vacicator: disable - useless
Quickfix: slow down healing but a bit above normal medigun and jack up uber to be aoe (simular to amputator)
Stock: increase uber regen to the speed of the kritzkreg
I would put this into the suggestions subforum if you want more people to see it
 

VentureDev

Sufficiently Lethal Scout
hey im kinda missing props on some maps can you make a thread of all maps for dowload that will be great
for future reference, ZE should be played on DirectX 9 or higher as custom models on most maps will appear invisible.