ArayhMD

TF2 Admin
Contributor
1. Blue engineers may be OP, should maybe limit to 1 engineer per human team so they don't spam multiple sentries at every choke point.
2. Zombies currently have guns, should be melee only.
3. Should only have 1-2 starting red zombies, everyone else should be humans. 5 zombies vs 5 humans starting, usually means the humans will lose.
 

True Darkian

Wicked Nasty Engineer
Contributor
Reduce the ridiculous high HP at the beginning of each round for zombies and instead let more players be zombies at the start of the round depending on how many players are in the server.
(This will also solve the issue of 1 single player becoming a zombie going to Spectator to end the round because he doesn't want to play zombie)
 

Zappheus

Spectacularly Lethal Soldier
Recommendations:

1. Customized sounds from horror/gore video games. (i.e., Resident Evil and Left 4 Dead).
2. “Medic!” voice command changed to “Pills!”
3. Heavy model changed to the Boomer from Left 4 Dead, (or the Tank & Charger).
4. Remasters (remakes) of maps, “Fairfield,” Riverside, etc.
5. Add a soul bag (as seen below), and references from the Flying Dutchman.

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