Perhaps my suggestions at https://www.skial.com/threads/ze-zombie-enzyme-base-zombie-rework-ideas.115235/ were too diverse and too long so I'm going to suggest a single change that's been needed for a long while
Soldiers enzyme is currently just Snipers enzyme but weaker, being that he himeself gains mini-crits for a couple seconds. Snipers enzyme just gives everyone Soldiers ability by putting jarate effect on the entire team, and is almost collectively agreed as a direct upgrade to Soldiers enzyme.
So, to buff Soldiers enzyme, I've thought of 2 changes that could change up how Soldier zombie s played without it overlapping other zombies roles:
Instead of just mini-crits, the soldier would also gain a Battalions resistance (to take less damage for less knockback and nullify crits), as well as a slight 10% speed boost, which would make him slightly slower than base ZM Scout but not as fast as an enzymed ZM Scout
Similar to Snipers role of supporting the whole team, but instead the Soldier can provide the team with either Battalions effect or the Conch (speed boost) effect, but as a penalty the Soldier is set to ~1% HP, highlighted and see-through through walls with glow to be prioritized as a kill, and upon death the banner effect will be discontinued for the surrounding team members.
Soldiers enzyme is currently just Snipers enzyme but weaker, being that he himeself gains mini-crits for a couple seconds. Snipers enzyme just gives everyone Soldiers ability by putting jarate effect on the entire team, and is almost collectively agreed as a direct upgrade to Soldiers enzyme.
So, to buff Soldiers enzyme, I've thought of 2 changes that could change up how Soldier zombie s played without it overlapping other zombies roles:
Instead of just mini-crits, the soldier would also gain a Battalions resistance (to take less damage for less knockback and nullify crits), as well as a slight 10% speed boost, which would make him slightly slower than base ZM Scout but not as fast as an enzymed ZM Scout
Similar to Snipers role of supporting the whole team, but instead the Soldier can provide the team with either Battalions effect or the Conch (speed boost) effect, but as a penalty the Soldier is set to ~1% HP, highlighted and see-through through walls with glow to be prioritized as a kill, and upon death the banner effect will be discontinued for the surrounding team members.
