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Meowcenary

Gaben's Own Aimbot
Contributor
Note this is not a suggestion thread, rather a perquisite to one.

I know not many people here on the forums play VSH but for those who do, what would you like to see added as a map?

I figure we could discuss maps here and eventually do a vote on which ones we'd like to see made into a suggestion, probably the highest voted two maps. (Only two because trying to get more than that added in at once likely wouldn't work)

VSH map list from gamebanana http://tf2.gamebanana.com/maps/cats/6396
 

mike-kirby

Positively Inhumane Poster
http://tf2.gamebanana.com/maps/166317
A big map with lots of nifty engi spots. There are many obstacles but none that really blocks people.
There are however a few spots I'd like to see changed if this were to be added.
H3H5zbH.jpg

This spot forces hale to crouch jump to get to the sentries, so he'd probably get knocked back every time he'd try. And hale can't hit the buildings when standing in front of the pipe, he'd just hit the pipe instead.
UbKHxgG.jpg

As you can see, the sealing is scaled backwards, meaning, every time hale hits the sealing (by knockback or super jump) he'd go backwards. I've played a few times on this map on a different server and with 4 engi's taking every normal route up, it's quite hard to super jump and strafe correctly, avoid every sentry and not hit the sealing just to get past their defence.
http://tf2.gamebanana.com/maps/173217
Very good map. A medium-large closed map. Has many easy to reach engi spots and many ways to flee from hale. Quite some sniper spots but not ones that are impossible to get to when there's a good sniper. Very balanced I assume.There's only one problem but it may be only for me but.
gNoqDdK.jpg

The ground textures aren't loading.
http://tf2.gamebanana.com/maps/179273
Decent map I think. Small, not much room. There are some spots where you can camp but they're not that hard to see or counter.
http://tf2.gamebanana.com/maps/184120
pDqRGOzlyUIT2KNvdak5YEtOYwMdf9is81tJI3fqQSg.jpg


I haven't played vsh on it but it looks real fine. Such an easy concept, but it looks balanced and so good. A medium and open map. There are no implemented engi spots but you can place them pretty much anywhere and it could be good. It has these bridges much like in oilrig, but they're much wider, so there's not that 100% certainty that those rockets and nades will hit and it leaves enough room for engi nests.
http://tf2.gamebanana.com/maps/152060
Can't say much about this one. Medium sized open map. Pretty fun to play on, it has some interesting spots. I don't remember if this was added before.
http://tf2.gamebanana.com/maps/180441
A medium sized map, not really open or closed. I'd say this map gives a bigger advantage to classes with a better horizontal movement than vertical.
HXo33yE.jpg

This could be odd to players but it gives like 0 advantages. Players and buildings are low enough and can be hit through the invisible wall. Also texture fuck ups but I highly doubt it's the map.
I guess some maps can be crossed off already but it's not like there are that many others that show some maps.
Edit: A more convenient place to download them imo
 
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