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Introducing: vsh_abandoned_warehouse_rem3
Hey everyone. Due to popular demand for this map to return but without vents, and the fact that the original map creator, "g .", has vanished without giving me any responses, I decided to remaster abandoned_warehouse!
CHANGE LOG (big list lol):
( https://imgur.com/a/yWI394B -- in case the above IMG reference doesn't work )
Feedback is very appreciated :mask:
Introducing: vsh_abandoned_warehouse_rem3
Hey everyone. Due to popular demand for this map to return but without vents, and the fact that the original map creator, "g .", has vanished without giving me any responses, I decided to remaster abandoned_warehouse!
CHANGE LOG (big list lol):
- Removed ventilation tunnels
- Heavily optimized the map (before I worked on it, I didn't find a single nodraw texture anywhere)
- Mirrored the map (idk, for a fresh experience)
- Raised the ceiling + noclipped all rafters, lights, and other whatnot up there (to prevent both snipers from camping up there and soldiers from hitting their heads on the scenery)
- Added upper catwalk way w/ room (this corner felt highly underutilized, so I made this area as a hub area for red team while still keeping it exposed enough for hale to get the jump on it [especially if artfully using the boost pad located below it])
- Shifted that top platform thing to a more convenient part of the map
- Reorganized shelving + added a couple extra levels (rather than being tunnels, there are several little outposts for snipers to chill in or for engineers to set up escape teles -- all accessible)
- Replaced the vents next to red spawn with a straight up transition room w/ dropdown
- Moved and recreated red room (I took all the assets from that one upper back red room and reorganized them into a stairwell section connecting the lower crate room and the upper blue hall)
- Completely reorganized mid (demo trimp ramps, crates for heavies and snipers to perch on, and general refocusing implemented)
- Added a boost pad in the main area (mostly throwing a bone for hale to compensate for the large space and love for snipers)
- Hale's spawn moved to corner back cow room
- Added various detailing everywhere
- Better balanced the map around all classes
- Many, MANY other misc. quality of life updates (filled that hole you could get trapped in in the basement room, added pretty skylights to reduce claustrophobia, shifted health and ammo packs to be more fairly spaced, clipping clipping clipping, etc.)
- Added a small map credits overlay in red spawn
( https://imgur.com/a/yWI394B -- in case the above IMG reference doesn't work )
Feedback is very appreciated :mask:
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