This is a thread that coincides with the current process of buffing Hale with the intent of making his win% above 50%. (https://www.skial.com/threads/vsh-the-hale-buff-discussion-thread.87227/)
Currently a Hale's HP sits at around ~31000 (~1000 per person) at a full server.
Before the reworks started, it was ~44000 (~1400 per person.)
+1 if you would like to see Hale's HP buffed as a possible rework to help Hale's win%;
If you're fine to revert it back to what it was before, 44000, or if you would like to see a different numerical change, like 20% more (~37000,) please specify in your response.
Overall longer longevity of Hales;
PROS:
Rounds where Hales simply run out of HP when reaching the last REDs will occur less; potential shift and decrease of "Hiding Hales" due to lack of health.
Could potentially increase Hale's aggressive play style as he will have larger amounts of HP as a round progresses.
Theoretically increase Hale's win% due to a larger pool of HP.
CONS:
Good Hales will have even more HP leftover as the round progresses, making beating them harder.
Bad Hales will take longer to shred, Hale rounds could take longer in general. REDs will be able to farm for more damage.
Currently a Hale's HP sits at around ~31000 (~1000 per person) at a full server.
Before the reworks started, it was ~44000 (~1400 per person.)
+1 if you would like to see Hale's HP buffed as a possible rework to help Hale's win%;
If you're fine to revert it back to what it was before, 44000, or if you would like to see a different numerical change, like 20% more (~37000,) please specify in your response.
Overall longer longevity of Hales;
PROS:
Rounds where Hales simply run out of HP when reaching the last REDs will occur less; potential shift and decrease of "Hiding Hales" due to lack of health.
Could potentially increase Hale's aggressive play style as he will have larger amounts of HP as a round progresses.
Theoretically increase Hale's win% due to a larger pool of HP.
CONS:
Good Hales will have even more HP leftover as the round progresses, making beating them harder.
Bad Hales will take longer to shred, Hale rounds could take longer in general. REDs will be able to farm for more damage.
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