except its not always a risk. an engineer or heavy can mindlessly taunt in a nest and get 5000 more damage than they normally would. mini-crit boosted sentries are absurd. back scatter 100% does not rely on minicrits lmao, and weapons shouldnt be balanced off the feature in the first place. if players are playing a class because of such a powerful feature, that is all the more reason for it to be looked into. nests arent hard to destroy yes, but theyre not meant to be durable; engineer as a class is defensive/ supportive, and their team should be supporting their sentry guns as well. mini crits are rare in normal gameplay yes, but that doesnt mean they should be given for free.-1
You taunt, you risk getting an easy death for a short time.
This is a very old feature that is loved by many and makes RED not too underpowered.
Several weapons that rally on mini crits will die off in popularity such as the Back Scatter, I'm pretty sure the amount of Engies will also decrease, nests are already super easy to destroy.
It is already hard to get mini crits since Jarate doesn't work and neither does the Fan o' War.
RED will get too underpowered, hale VS RED wins are stabilizing already.
I have yet to hear anyone complain about taunting for mini crits.
"why?" did you even read what i said-1 why doe
I can agree with Engi, but Heavy's taunt on mini crits does not work half the time, I think it has a limit, like Sniper's mini crits only lasting a second long.except its not always a risk. an engineer or heavy can mindlessly taunt in a nest and get 5000 more damage than they normally would. mini-crit boosted sentries are absurd. back scatter 100% does not rely on minicrits lmao, and weapons shouldnt be balanced off the feature in the first place. if players are playing a class because of such a powerful feature, that is all the more reason for it to be looked into. nests arent hard to destroy yes, but theyre not meant to be durable; engineer as a class is defensive/ supportive, and their team should be supporting their sentry guns as well. mini crits are rare in normal gameplay yes, but that doesnt mean they should be given for free.
i 100% realize that hale is debatably more powerful than red at the moment, i've already voiced my opinion on bunny's eyelander range and other general factors, and am planning to voice more, but this is an issue as well. just because its a feature thats been around for a while, doesn't mean it isnt dated and can be removed/ reworked.
Heavy is a poor example. The amount of usable time where Heavy gets mini-crits from taunting is cut short by the spin-up or, in the case of the Tomislav, slower firing speed.except its not always a risk. an engineer or heavy can mindlessly taunt in a nest and get 5000 more damage than they normally would. mini-crit boosted sentries are absurd. back scatter 100% does not rely on minicrits lmao, and weapons shouldnt be balanced off the feature in the first place. if players are playing a class because of such a powerful feature, that is all the more reason for it to be looked into. nests arent hard to destroy yes, but theyre not meant to be durable; engineer as a class is defensive/ supportive, and their team should be supporting their sentry guns as well. mini crits are rare in normal gameplay yes, but that doesnt mean they should be given for free.
i 100% realize that hale is debatably more powerful than red at the moment, i've already voiced my opinion on bunny's eyelander range and other general factors, and am planning to voice more, but this is an issue as well. just because its a feature thats been around for a while, doesn't mean it isnt dated and can be removed/ reworked.
hardcore -1
both heavy and engineer are very well capable of impressive damage without mini crits. heavy's minigun and brass beast shred hales after super jumps and up close, especially with the support of medics, and engineer with good support can deal valuable sentry damage and his crit pistol is very formidable. engineer will always be debated upon whether or not it is a "fun" class, and if people will only play it because of an extremely abusable mechanic, then that goes to show how broken it really is.I can agree with Engi, but Heavy's taunt on mini crits does not work half the time, I think it has a limit, like Sniper's mini crits only lasting a second long.
Heavy and Engi are one of the two classes that do benefit from the mini crits, if they can't do well enough damage then nobody will play them.
Nobody will play Engi by just placing teleporters, a dispenser and then a Sentry that does only 400 damage, gets noticed and destroyed already, same for Heavy with his minigun.
The Back Scatter has a mini crits convert to crits buff which really helps with taunting, it is a very viable weapon as seen ingame, it makes up for the 3 cons it already has, otherwise it is mostly Force a Nature that Scouts use.
It is what keeps certain classes encouraged to play.
Besides if played right, even mini crit boosted sentries are not a problem for the hale.