New [VSH] Remove rocket specialist perk for soldier

Discussion in 'Suggestions' started by Slip, Jun 29, 2020.

  1. Slip

    Slip Sufficiently Lethal Scout Mapper

    It locks hale's movement and can stack with other soldiers firing. Making two soldiers enough to completely lock hale from doing any movement. Being immobile is very dangerous when playing hale, you can lose thousands of health in just a few seconds. To balance the removal, give rockets a damage bonus.

    Also consider reworking the Loose Cannon as it has a similar behavior, let alone its insane knockback which essentially cock blocks hale from being able to hunt down a player they're going for.
  2. jake.

    jake. Somewhat Threatening Sniper

    as if reduced knockback wasn't enough smh. soldier rockets do underwhelming amount of damage alone anyways

  3. jake.

    jake. Somewhat Threatening Sniper

    -99999 for loose cannon too
  4. mub

    mub Notably Dangerous Demo-Knight Contributor

    The fact that any Soldier has this free utility feels a bit unnecessary, especially considering some of the options Soldier can use along side it, but I wouldn't want it to be fully removed, either.
    It'd be a lot more complicated than just removing Rocket Specialist and buffing damage across the board.

    Some rocket launchers, such as the Liberty Launcher, wouldn't be at much of a loss to have their RS removed since that weapon is almost exclusively used in Trolldier loadouts.
    Other rocket launchers, such as the Air Strike, are only barely viable because of RS, and would need a decent overhaul to make it worthwhile without it.

    I think a good approach would be to keep RS on only one or two of Soldier's primaries, and ditch it off the rest, modifying them slightly in the process. This way, Soldier will have a more diverse weapon selection because he'd be able to pick a certain launcher because it has RS, or pick something else for other reasons, such as Liberty Launcher for reduced rocket jumping damage, Black Box for healing, etc.

    +1 to rework Soldier's primaries and remove RS off a lot of his weapons.
    -1 for the Loose Cannon. Unlike Soldier's RS, there's an actual trade-off; weapons like the Loose Cannon and the Force-a-Nature trade in damage for utility.
    Last edited: Jun 29, 2020
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