So I've noticed recently that a lot of pyros, including myself, have only been running Phlog, Manmelter, and Sharpened Volcano Fragment. Although I think these weapons are totally balanced and are in no need of any further changes, I do believe that the Pyro class feels a bit forced with its meta having to rely on these 3 weapons or else they wont get very much damage (or will hurt the team more than help.) Here are some changes I propose to diversify the class and make Pyro overall much less repetitive to use:
All Flamethrowers:
Dragon’s Fury:
Gas Passer:
Detonator:
Flare Gun:
Hot Hand:
Powerjack:
Reserve Shooter:
All Flamethrowers:
- Airblast no longer gives hale rage but still extends uber (airblasts are frowned upon yet FaN and other knockback things exist... airblast resist is a thing too)
Dragon’s Fury:
- Keep the 20% damage bonus
- Take the degreaser’s airblast push force for defense
- Crit on Mini-crit for rewarding taunts and consecutive hits
Gas Passer:
- +35 health to tank an extra hit (in this case Manmelter will still be meta with phlog)
- +50% more primary ammo on pyro (For sacrificing long range dmg and mobility)
- Fix gas passer not exploding and dealing damage
Detonator:
- Passive minicrits to help build mmmph
- 90% fall damage resist
Flare Gun:
- Crit on minicrit
- 90% fall damage resist
Hot Hand:
- If possible, make function like the disciplinary action for longer speed boost on hit
Powerjack:
- +10% movement speed added (faster playstyle and for better chance at escape)
Reserve Shooter:
- Mini-crit if airblasted
- +50% Damage Bonus
- Faster firing rate