There's a lot of players voicing that Bunny has gotten pretty un-fun to play against. In addition, the Hale hasn't gotten any better with win rate. This rework intends to make the rage a lot more like other Hales' rages while making it unique in a way that makes it separate from the others, overall making it more fun to fight.
Rage changes;
Change Reflect to Agility.
Intent to allow more mobility during rage to more easily spread eggs and/or escape REDs. Also removes Reflect since players do not like it.
For the eggs;
Reduce egg base damage to 30 max.
Intent to make eggs non-lethal unless at point-blank and get hit by multiple.
+500% damage versus engineer buildings.
Intent to make the rage extremely good against engineer nests.
Slow enemy on hit for 10 seconds.
Intent to debuff REDs who get hit by eggs to allow Hale to secure more kills after the rage ends, and/or force REDs to use their mobility/survivability option(s).
Apply Jarate on succesful egg hit.
Purely visual indication for who's slowed down from previous addendum since Hale can't deal mini-crits/crits.
Weapon changes;
Change Weapon to Bottle (From Golden Wrench)
Reverts weapon to what it was supposed to be.
On Hit: Gain a movement speed boost.
Works like the Hot Hand/Eviction Notice does. Small buff intended to make Bunny a little stronger.
Rage changes;
Change Reflect to Agility.
Intent to allow more mobility during rage to more easily spread eggs and/or escape REDs. Also removes Reflect since players do not like it.
For the eggs;
Reduce egg base damage to 30 max.
Intent to make eggs non-lethal unless at point-blank and get hit by multiple.
+500% damage versus engineer buildings.
Intent to make the rage extremely good against engineer nests.
Slow enemy on hit for 10 seconds.
Intent to debuff REDs who get hit by eggs to allow Hale to secure more kills after the rage ends, and/or force REDs to use their mobility/survivability option(s).
Apply Jarate on succesful egg hit.
Purely visual indication for who's slowed down from previous addendum since Hale can't deal mini-crits/crits.
Weapon changes;
Change Weapon to Bottle (From Golden Wrench)
Reverts weapon to what it was supposed to be.
On Hit: Gain a movement speed boost.
Works like the Hot Hand/Eviction Notice does. Small buff intended to make Bunny a little stronger.