This does not apply to FF2, so don't worry there.
Remember in the earlier days of VSH2 when there was a chance a round would start with 2 hales instead of 1?
Why not bring that back? This was a fresh and new experience for long time players and was actually balanced the way it was added and extremely fun, it added a new challenge.
This is how double boss rounds worked:
When asking around among the regulars, they were mostly positive to readd double boss rounds.
But this time, I suggest some changes:
Remember in the earlier days of VSH2 when there was a chance a round would start with 2 hales instead of 1?
Why not bring that back? This was a fresh and new experience for long time players and was actually balanced the way it was added and extremely fun, it added a new challenge.
This is how double boss rounds worked:
- When the server has 10 players or more, there was a chance (I think it was 10%) that the round would become a Double Boss Round.
- The player that is supposed to become the hale next round will be picked as the secondary hale, so you can't just pick your friend that is also a god at hale.
- Both hales only had 40% of their original maximum health to make up for being a duo.
- RED's objective was to kill both hales to win, the hale can still win if his teammate died.
When asking around among the regulars, they were mostly positive to readd double boss rounds.
But this time, I suggest some changes:
- Add a command where players can opt out of double boss rounds if they dislike having a teammate during their rounds. (/nodoubleboss)
- Set the chance of a double boss round to 15% per round.
- Allow /setboss to work with double boss rounds, it did not work last time.