Prepare to get a dumb rate.Now then, looks like Killerzebra won't be able to shoot for shit anymore.
From what I understand, the way it used to be is that spread was calculated client-site and then sent to the server. Now spread is 100% server side. As for silent aim I have no clue.How does one patch a hack?
This is great for future matchmaking.
Hmmm.
Hmmm.
I don't see how spread hacking could work anymore if everything is indeed server-side now. Then again I don't know much about that kind of stuff. Hopefully that post was just taken out of context or something. I know they fixed the same stuff for CS:GO a while back. I don't know if it was in the same way, but apparently there hasn't been any way to bypass it.
Also, keep in mind that this won't effect straight up aimbots anyway, just hacks that remove spread and do silent aiming.
A lot of hacks are rumored to use old code leftover from the GoldSource engine (Half-Life 1 engine). HL1 had auto aim built into the game itself, and could be toggled in the options menu or through the console. sv_aim 1 enabled autoaim, while sv_aim 0 disabled it. Back in the day, using a mouse and keyboard combo was just starting to become popular, and there were actual strategy guides touting the benefits of using a mouse and keyboard in an FPS game (similar to how many guides nowadays recommend players turn off mouse acceleration to improve their play). Yes, kids, we older gamers used the keyboard only and no mouse in early FPS titles. In the age of HL1, people were still just starting to get used to mouse aim, so Volvo added auto aim to help people actually finish the game.
he admits itWhat's the difference between me and Genocide?
genocide got caught