Declined Updating Dr_Safety_First

Discussion in 'Suggestions' started by Costa_[PT], May 6, 2018.

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  1. Costa_[PT]

    Costa_[PT] Notably Dangerous Demo-Knight

    Steam:

    I was wondering if Skial could update the Dr_Safety_First map to the final version.
    https://gamebanana.com/maps/download/175798
    Why? Because the current map that Skial uses Full Bright, which makes it ugly.

    Best Regards.
     
  2. Windows95

    Windows95 Uncharitable Spy

    Steam:

    +1
     
    • Like Like x 1
  3. Link

    Link Wicked Nasty Engineer Contributor

    Steam:

    +1
     
    • Like Like x 1
  4. SecksyShpee

    SecksyShpee Uncharitable Spy Contributor

    Steam:

    I think cream tea said it was on the beta version due to a compatibility issue
     
  5. Costa_[PT]

    Costa_[PT] Notably Dangerous Demo-Knight

    Steam:

    Mh...Interesting.....But do you know what was the issue?
     
  6. Poleskeris

    Poleskeris Somewhat Threatening Sniper Contributor

    Steam:

  7. Bottiger

    Bottiger Administrator

    Steam:

    The reason why we don't use the original version is because it crashes. If you want to recompile the current version we use so it isn't full bright then we can use that.
     
  8. Costa_[PT]

    Costa_[PT] Notably Dangerous Demo-Knight

    Steam:

    I don't know nothing about Hammer but....i willI try to decompile your current map, then remove the full bright and add proper lights and then i will recompile it again........I mean...it can't be that hard.....hopefully
     
  9. ckswarey the adware

    ckswarey the adware Epic Skial Regular

    Steam:

    All help out
     
  10. SecksyShpee

    SecksyShpee Uncharitable Spy Contributor

    Steam:

    Potentially I could decompile the current map and add my own lighting entities to it, hopefully that'd make it better than the current full bright one and more stable at the same time.
     
  11. Costa_[PT]

    Costa_[PT] Notably Dangerous Demo-Knight

    Steam:

    As it seems the map that Skial uses already has all the original lighting entities, but....they don't use them.....maybe it a map leak but....it seems that there are no leaks....I honestly don't know, i will take a better look tomorrow
     
  12. Boonie

    Boonie Uncharitable Spy Mapper

    Steam:

    If nobody has figured it out, I can take a look.
     
    • Like Like x 1
  13. ckswarey the adware

    ckswarey the adware Epic Skial Regular

    Steam:

    I need the textures for the map
     
  14. Boonie

    Boonie Uncharitable Spy Mapper

    Steam:

    Well I went through the map, it's not even worth fixing. It wont compile because whoever made the map had no idea what they were doing, they used SO many brushes (that are the same, they could have turned them into models) and many other stupid things.
    In the end, it would take way way to long to fix.
     
    Last edited: May 16, 2018
    • Like Like x 1
  15. Costa_[PT]

    Costa_[PT] Notably Dangerous Demo-Knight

    Steam:

    That's a shame, but thank you anyways, i really appreciate your help.
     
    • Like Like x 1
  16. Cream Tea

    Cream Tea Legendary Skial King Legendary Mapper

    Steam:

    When I fixed the map it was already full bright so I wasn't sure if it was meant to be like that or if the person who edited it before me broke the lighting.
     
  17. Costa_[PT]

    Costa_[PT] Notably Dangerous Demo-Knight

    Steam:

    Yeah, probably the person before you B R O K E the lighting.
     
  18. Boonie

    Boonie Uncharitable Spy Mapper

    Steam:

    All the lighting is there so whoever made or edited just went way, way over the entity limit. When compiling, viss doesn't even run, but If you disable game logic, it compiles fine (there is crazy amounts of logic in this map its nuts).
     
  19. Cream Tea

    Cream Tea Legendary Skial King Legendary Mapper

    Steam:

    Well there's also a lot of background detail such as the boxes falling down the chute etc.
     
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