https://gamebanana.com/mods/310109
Changes (for v2):
Changes (for v2):
- Revamped entire displacement geometry
- Changed the entire spawn area
- Changed up the first trap found in the tunnel that leads to the last area of the map
- All lightmaps are set to 16
- Added invisible wall indicators for the activator per request
- Players with a custom model have their cosmetics and weapons hidden from view (excluding TF2 mercenary models)
- SetCustomModel has been replaced with SetCustomModelWithClassAnimations (animated models only)
- Model sizes for large Pokemon have been shrunk down
- Sprites have been remade and look like their original source images now.
- Fixed some teleporter props having a scale of 1.5 instead of 1.0.
- Fixed some buttons not supporting +use
- Every trap now has its own point_template (or multiple point_templates in some cases) so that entities are only active when needed.
- Fixed an issue where +use was unsuable for the sandvich shop trap's activation button.
- Edict count for Bonus Ducks has been drastically reduced.
- Added two additional cars per lane for the road crossing parts of the map.
- Traffic now varries.
- Changed up the visuals for most minigames.
- Skeleton humiliation shouldn't be broken for VSH servers anymore.
- Fixed anti-AFK being broke for humiliation.
- Fixed traps missing blockade barriers to prevent players skipping.
- Fixed TF2 mercenary model swaps being broke.
- Fixed soundscapes for the movie trap being broke.
- Fixed RED's end teleport trigger not covering traps.
- Fixed text string issues for the Engineer motivator.
- Fixed a car model trying to use a texture that was excluded from being packed.
- Removed Half-Life 2 from model replacements.