arctic dino

Notably Dangerous Demo-Knight
Mapper
https://gamebanana.com/mods/310109

Changes (for v2):
  • Revamped entire displacement geometry
  • Changed the entire spawn area
  • Changed up the first trap found in the tunnel that leads to the last area of the map
  • All lightmaps are set to 16
  • Added invisible wall indicators for the activator per request
  • Players with a custom model have their cosmetics and weapons hidden from view (excluding TF2 mercenary models)
  • SetCustomModel has been replaced with SetCustomModelWithClassAnimations (animated models only)
  • Model sizes for large Pokemon have been shrunk down
  • Sprites have been remade and look like their original source images now.
  • Fixed some teleporter props having a scale of 1.5 instead of 1.0.
  • Fixed some buttons not supporting +use
  • Every trap now has its own point_template (or multiple point_templates in some cases) so that entities are only active when needed.
  • Fixed an issue where +use was unsuable for the sandvich shop trap's activation button.
  • Edict count for Bonus Ducks has been drastically reduced.
  • Added two additional cars per lane for the road crossing parts of the map.
  • Traffic now varries.
  • Changed up the visuals for most minigames.
  • Skeleton humiliation shouldn't be broken for VSH servers anymore.
  • Fixed anti-AFK being broke for humiliation.
v2a:
  • Fixed traps missing blockade barriers to prevent players skipping.
  • Fixed TF2 mercenary model swaps being broke.
  • Fixed soundscapes for the movie trap being broke.
  • Fixed RED's end teleport trigger not covering traps.
  • Fixed text string issues for the Engineer motivator.
  • Fixed a car model trying to use a texture that was excluded from being packed.
  • Removed Half-Life 2 from model replacements.
 
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Reactions: Sir Trooper