Hi. I'm Nek. I'm here to give my very personal feedback about the Trade EU server map.
English is not my specialty ( I am french ), so I already apologize for what will be read here.
In the first place I would like to thanks the mapmaker and the skial staff for this server. I love the mods, I love the jetpack and I like this map a lot ( a bit less than the previous one but that's not important ). I think this server is the result of many hours of work and I'm very thankful for that. I play on the server almost everyday.
Second thing I want to say is : the skybox is too low. We need a higher skybox.
Now, let's start the real things with the high priority technical issues :
That being said, I came here to give my opinion about this map.
But before, I want to say it's impossible to satisfy everyone : I give a feedback of MY feeling, but I perfectly understand if YOU may personally think everything I say is bullshits. I am not a special player, I have no right to ask anything, and I am already very thankful for the mapmaker work.
It's okay if everything stay the same for months. I played 2 years, almost everyday, on the old map. I miss this big open map, but yet I understand some people may be bored to always play on this map.
So here are my opinions :
I would like higher skybox. In fact, a higher roof. A roof would make it possible to grab flying players : a roof would make jetpack more fair. I love jetpack and I hope you realize how it's hard for me to give this feedback :-)
I would like more covers, especially on the top of the map. It would make sniper duels more interesting. In general, I find it very difficult to hide on this map. Add more walls, more rooms, idk... Also, it would make jetpack more challenging
The control point is a good idea, but it's hidden, and the place is in the dark, so it's not very interesting to guard this zone. It would be cool to be able to see the control point state from the spawn. Like, some part of the map would be colored depending of which team hold the point. I would also like more light in this place, and maybe make it less cluttered, so an entire team can fit in this place. Maybe add some glasses, some doors... Idk
I would like more lights, because it's a trade server, we're here to show our cosmetics. More light in spawn, in safe zone and near the control point. More light everywhere, I want to see my cosmetics. The mapmaker can keep some places in the dark, like the way to safe zone and the "side portals" little rooms, but the more lights will be added, the more happy I am.
Finally, I would like a higher skybox.
Now the ultimate conclusion your not ready for : If it was very fun to buy the donator powers on the previous map, where you could teleport inside enemy spawn and there were many fun things to do, this map does not make me want to use the donator mode at all.
There is no benefit I can have from the donator mode : going faster in this map is useless, because the map is too small ; placing teleporters as spy is useless, because teleporters can't lead you to a place that require to use a teleporters. I really think there is a missed opportunity here. In fact, I originally made this entire post because I wanted to talk about this.
Thank you for reading. I hope the time I invested in this review won't be lost.
See you in Skial Trade EU ♥
EDITS : Added an issue for ring and fighting list formatting and more jetpack things
English is not my specialty ( I am french ), so I already apologize for what will be read here.
In the first place I would like to thanks the mapmaker and the skial staff for this server. I love the mods, I love the jetpack and I like this map a lot ( a bit less than the previous one but that's not important ). I think this server is the result of many hours of work and I'm very thankful for that. I play on the server almost everyday.
Second thing I want to say is : the skybox is too low. We need a higher skybox.
Now, let's start the real things with the high priority technical issues :
- There are some problems with the "melee ring".
- The worst abuse : Go on a corner, over the fences, on a place where you are in the trigger box, and you have forced-melee "attribute" ( I don't know what I'm talking about ). When you jump, you will be able to fire immediately your first / secondary weapon ; without any "firing rate" check. You can use this to spam spawn doors with scorch torch for example, with a fire rate ~2x superior to the standard one, and infinite ammos.
In any cases, giving full ammo / clip to the player may not be a good idea, especially on this server where player can fly super fast. It's very easy to reload a full sticky launcher with this.
- If you jump while in the ring, you have no weapons for ~500ms.
Doing that give you full ammo. So it reset the dead ringer, for example, and maybe the razorback.
I suspect enemies in the ring can't hit you during that time ; but it's not easy to check.
This 2 problem can be fixed easily : the map maker may make the triggerbox higher.
- While in the ring, you can use grappin hook to damage ppl who are not in the ring (and they can't damage you).
- A pyro outside of the ring can push players who are in the ring. You can do this to push a player outside of the ring. I think it's the same for the Loose Cannon but I did not tried.
- As an engineer, if you hold a construction ( you build something then you take it with +attack2 ) ; then go inside the ring and leave the ring, you will be in a weird state, where your opponent will see you holding a construction, but you can hit them with your melee weapon. They can't tell when you attack, giving yourself a little advantage ; but you can't use anything but the melee.
- The worst abuse : Go on a corner, over the fences, on a place where you are in the trigger box, and you have forced-melee "attribute" ( I don't know what I'm talking about ). When you jump, you will be able to fire immediately your first / secondary weapon ; without any "firing rate" check. You can use this to spam spawn doors with scorch torch for example, with a fire rate ~2x superior to the standard one, and infinite ammos.
- There are some problems with the "safe zone"
- You still can grappin hook on ppl, and when you +jump while "grapped" to someone, you will be "stuck on his head". That's a normal behaviour. The problem is, by doing this, you can prevent a player to quit the safe zone by the "spawn" door : this door is on the roof.
- You can use the Loose Cannon to push players. It does not apply damages, but you can push a player outside of the safe zone. This bug make the safe zone not safe at all.
- You can exit the safezone state while being inside the safe zone, using the jetpack. In this situation, you will take damages, and you will be able to use the flamethrower +attack2 to push enemy players.
- You still can grappin hook on ppl, and when you +jump while "grapped" to someone, you will be "stuck on his head". That's a normal behaviour. The problem is, by doing this, you can prevent a player to quit the safe zone by the "spawn" door : this door is on the roof.
- There is a problem with the "side portals", the doors in spawn that teleport to the other side of the map:
- As your momentum isn't cancelled while taking this door, you will be pushed back in the portal, teleported back in spawn. And as your momentum isn't cancelled while taking this door, you will be pushed back in the portal, teleported back in the other side of the map... And repeat. At this point you don't touch any key and wait until your character is totally motionless. It make this door hard to use. I think there is a way to use this door with no problem, but it's not easy for me to explain in english.
To fix this, the mapmaker can, for example, swap this door with the "safe zone" door : the "safe zone" prtal face the opposite direction of the portal in the "side" room, so with any momentum, a teleported player will move away from the opposite portal.
I try my best to be understandable, I promise !
- As your momentum isn't cancelled while taking this door, you will be pushed back in the portal, teleported back in spawn. And as your momentum isn't cancelled while taking this door, you will be pushed back in the portal, teleported back in the other side of the map... And repeat. At this point you don't touch any key and wait until your character is totally motionless. It make this door hard to use. I think there is a way to use this door with no problem, but it's not easy for me to explain in english.
- Other general issues:
- The resupply lockers are far too close to the spawn doors.
A sniper can spam jarate.
- The doors are too big : a player can change team to maintain the door open ; and his friends can target a player without hurting the "griefer". Making the doors smaller may resolve this, but I'm not sure.
- You can use the Flying Guillotine and flamethrower through the spawn glasses.
- The healthpack / Ammo hover the spawn doors make it very easy to spawncamp.
- The resupply lockers are far too close to the spawn doors.
That being said, I came here to give my opinion about this map.
But before, I want to say it's impossible to satisfy everyone : I give a feedback of MY feeling, but I perfectly understand if YOU may personally think everything I say is bullshits. I am not a special player, I have no right to ask anything, and I am already very thankful for the mapmaker work.
It's okay if everything stay the same for months. I played 2 years, almost everyday, on the old map. I miss this big open map, but yet I understand some people may be bored to always play on this map.
So here are my opinions :
I would like higher skybox. In fact, a higher roof. A roof would make it possible to grab flying players : a roof would make jetpack more fair. I love jetpack and I hope you realize how it's hard for me to give this feedback :-)
I would like more covers, especially on the top of the map. It would make sniper duels more interesting. In general, I find it very difficult to hide on this map. Add more walls, more rooms, idk... Also, it would make jetpack more challenging
The control point is a good idea, but it's hidden, and the place is in the dark, so it's not very interesting to guard this zone. It would be cool to be able to see the control point state from the spawn. Like, some part of the map would be colored depending of which team hold the point. I would also like more light in this place, and maybe make it less cluttered, so an entire team can fit in this place. Maybe add some glasses, some doors... Idk
I would like more lights, because it's a trade server, we're here to show our cosmetics. More light in spawn, in safe zone and near the control point. More light everywhere, I want to see my cosmetics. The mapmaker can keep some places in the dark, like the way to safe zone and the "side portals" little rooms, but the more lights will be added, the more happy I am.
Finally, I would like a higher skybox.
Now the ultimate conclusion your not ready for : If it was very fun to buy the donator powers on the previous map, where you could teleport inside enemy spawn and there were many fun things to do, this map does not make me want to use the donator mode at all.
There is no benefit I can have from the donator mode : going faster in this map is useless, because the map is too small ; placing teleporters as spy is useless, because teleporters can't lead you to a place that require to use a teleporters. I really think there is a missed opportunity here. In fact, I originally made this entire post because I wanted to talk about this.
Thank you for reading. I hope the time I invested in this review won't be lost.
See you in Skial Trade EU ♥
EDITS : Added an issue for ring and fighting list formatting and more jetpack things
Last edited: