Opb

Sufficiently Lethal Scout
Contributor
Mapper
I think for the credits system ,to add these things:
  • Next round you are warden! [30k] Jailbreak
  • Next round you are Saxton Hale! [25k] Vsh
  • Ability to choose VSH boss! [20k, 1 week Vsh
  • add permanent taunts [20k each taunt] All Servers
  • add server credits boost (40k) 1 time use ,5 minutes long ,45 - 75 credits per minute All Servers
All the values can be changed if needed
 

T-Wayne

Server-Clearing Cynic
Contributor
Question: Why pay 40.000 credits to boost credits 1x use-like 5 minutes long for maximally 75 per minute = 375 credits? I dont think this is what you meant.
 

True Darkian

Wicked Nasty Engineer
Contributor
Question: Why pay 40.000 credits to boost credits 1x use-like 5 minutes long for maximally 75 per minute = 375 credits? I dont think this is what you meant.
It affects every player, So It's prety much like a "Giveaway".
 

Reedgreat

Gore-Spattered Heavy
I think for the credits system ,to add these things:

  • Next round you are warden! [30k] Jailbreak
    Next round you are Saxton Hale! [25k] Vsh
    Ability to choose VSH boss! [20k, 1 week Vsh
    add permanent taunts [20k each taunt
All the values can be changed if needed
Agree ^^^

The last one makes no sense to me.
 

KinCryos

TF2 Admin
Contributor
Mapper
I don't like the idea of people being able to buy their way to hale/warden IMO
is it possible to add them in but mark them as "SOLD OUT"?:troll:

I have another stupid idea but it probably wouldn't work since the price for it would need to be dynamic
 
Last edited:

BBQ Prophet

Rage-Inducing Forum Troll
Perhaps a one-time purchase to increase chance of becoming Hale/Warden by x% would be more reasonable? Or a series of purchases to increase said chance by x% each time up to a maximum?
 

Reedgreat

Gore-Spattered Heavy
Perhaps a one-time purchase to increase chance of becoming Hale/Warden by x% would be more reasonable? Or a series of purchases to increase said chance by x% each time up to a maximum?

Becoming warden isn't chance. It's a list that the server makes, and that list also includes guards.
 

Meowcenary

Gaben's Own Aimbot
Contributor
Perhaps a one-time purchase to increase chance of becoming Hale/Warden by x% would be more reasonable? Or a series of purchases to increase said chance by x% each time up to a maximum?

I dunno how warden is chosen but on VSH it uses a queue system where you get 10 points per round, and who ever has the most points gets hale and after they get hale their points reset back to 0
 

Opb

Sufficiently Lethal Scout
Contributor
Mapper
well i did say the values could be changed if needed
 

Opb

Sufficiently Lethal Scout
Contributor
Mapper
ok so ive decided to remove the following
  • Next round you are warden! [30k] Jailbreak
  • Next round you are Saxton Hale! [25k] Vsh
as they wouldnt work very well
and changed
  • add server credits boost (40k) 1 time use ,5 minutes long ,200 - 250 credits per minute All Servers 1 time use
Other values can be changed
 
Last edited: