New Suggestion(s): Update Servers to Recognize New Skins (& War Paints)

Discussion in 'Suggestions' started by Orthros, Jul 3, 2018.

?

Should Skial be updated to recognize Skins in this matter?

  1. Yes, bring on the skins!

    14.3%
  2. Yes, but take their time. There are more important issues.

    71.4%
  3. No, we don't need to update skins.

    14.3%
  1. Orthros

    Orthros Somewhat Threatening Sniper

    Steam:

    Oh God he's back! Quick! Hide!

    TF2 has been receiving some pretty cool updates as of late. Once viewed as a ripoff of another game feature, Skins and the more recent War Paints have been pretty well accepted into the game. The level of customization for your class of choice has increased extremely as a result.

    That in mind, I would like to point out that, in certain servers, some Skins and War Paints don't get displayed correctly. The primary example would be VSH, where weapons often have different stats. Using my Medic weapon set as an example...

    Civic Duty Mk.II Crusader's Crossbow
    Nutcracker Mk.II Medi-Gun
    Civic Duty Mk.II Ubersaw

    (I don't think other qualities make a difference, but in case they do, all three weapons are Strange and Factory New.)

    In VSH, all Medi-Guns are replaced with a Medi-Gun that gives Quickfix-Jumping, and on uber,100% Crits, Ubercharge, and Self-Healing/Overhealing (to 200% max health.) The Crossbow and the Ubersaw are not changed, although they are given 100% crit chance.

    Any Medi-Gun that is used in VSH that isn't one of the following is replaced with a Stock-Skinned Medigun:
    -Stock Medi-Gun
    -Festive Medi-Gun (Not to be mistaken with Festivized)
    -Kritzkrieg
    -Vaccinator
    -Quick-Fix

    I'm not entirely sure why this happens. I assume it has something to do with the skin IDs not being included in some sort of list that the server chooses from when replacing the weapon. This bug effects ALL weapons that have Skins, including Festivized & other variant versions, from all collections excluding the original Teufort and Craftsmann Collections, and certain weapons from the Concealed Killer and Powerhouse Collections.

    (Disclaimer: I can't 100% confirm what works and what doesn't. That's hundreds of potential Skins without even including quality and pattern variants.)

    It should be fixable. We had a similar issue on G-S.N's VSH server a while back, and between the Owner and Head-Developer, they were able to update it. I don't think VSH is the only server(s) with this issue, although I don't know what others have it for sure. Anything that replaces the weapons for whatever reason, primarily stat changes.

    If you need any more details, or if there's something else I can help out with, please let me know.

    -Orthros
     
  2. Orthros

    Orthros Somewhat Threatening Sniper

    Steam:

    I realized I never gave a summary of the bug, that's kind of embarrassing, even if you could get the gist of it without one.

    Recent skin additions, including War Paints, Festivized Weapons, more recent Skin Collections, etc. that have adjusted stats on a server are replaced with Stock-Skinned versions of themselves.
     
  3. Luke

    Luke Trade Moderator Contributor

    Steam:

    Could be wrong about this, but I believe this is actually a fix of sorts until the VSH mod authors update the plugin.

    If this wasn't in place then all of the newer skins would not have the right stats, so we ruin the graphics in order to improve consistent stats.

    If the VSH authors were to update plugin to recognise all of the new skins and assign them the right stats, we wouldn't have to do this.

    As I said, this is just a guess - and I'm not sure if the fix has been done by Bottiger, or by the plugin authors as a quick fix until everything works.
     
    • Informative Informative x 1
  4. Cream Tea

    Cream Tea Legendary Skial King Legendary Mapper

    Steam:

    I think it's also to make things easier, because every update you would have to put each id of every different type of medigun or whatever item.

    So it just defaults your weapon to the medigun and adds the stats. A reskin of an item usually has a different id but has the same weapon class but mediguns all have the same class "tf_weapon_medigun" even the quickfix, and vaccinator. So there isn't an easy way to distinguish between the types. Things like the rocket jumper are easy because that's just one id, there are no festive rocket jumpers etc..
     
    • Agree Agree x 1
    • Informative Informative x 1

Users found this page by searching for:

  1. quick fix paints tf2

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice