Asriel Dreemunov
Scarcely Lethal Noob
I've looked it up and can't find anything specifically on this, just sends me to the wikia page about it which doesn't specifically answer it either (https://wiki.teamfortress.com/wiki/Item_drop_system)
Since you need to be "actively playing" to get items, which means:
I know that the code and stuff is only known by Valve, but I'm wondering if anyone has collected any data to make some sort of assumption on it, like the estimates that were made on the item drop wikia page? Give me your thoughts if you have any.
Since you need to be "actively playing" to get items, which means:
- Is connected to a VAC secured server.
- Is responding to in-game drop notifications while not utilizing external programs to do so.
- Is running only one instance of the game.
And there is a playtime limit for receiving drops that's like around 10 hours (unless you haven't played the previous week before the item drop reset, which makes it up to 20 hours), I was wondering if time spent in menus counts towards your item drop playtime or if it's only if you're actively playing? I'm wondering cause I was curious if all the time waiting in a menu to join a server basically means you're cutting into your possible item drop playtime because you can't earn drops (except for a possible one from starting the game up) but it still counts towards the limit because you're still "playing" the game, or if there's a timer that only starts once you're in the conditions to actually receive item drops.
- Is not in textmode.
I know that the code and stuff is only known by Valve, but I'm wondering if anyone has collected any data to make some sort of assumption on it, like the estimates that were made on the item drop wikia page? Give me your thoughts if you have any.