Whip_Cactus
Truly Feared Pyro
In my opinion, the introduction of self-dmg to all in jb, has been too much of a nerf to the prisoners/reds. The ability to rocket/sticky jump, mainly benefits the blu's/guards, as they are the ones who tend to have ammo, it also allows them to chase down rebels far easier. In the past, only the warden could jump, which added an interesting dynamic, as they would have to chose between attempting to chase a rebel, and staying with the remaining prisoners. As well as effectively buffing the blu team, it also heavily nerfs the atomizer and three-rune blade/boston basher, some of the most popular weapon choices when rebelling.
I agree that it makes sense that jumping should be possible, but it just seems a tad unbalanced to me.
I agree that it makes sense that jumping should be possible, but it just seems a tad unbalanced to me.