Zombar2.0
Unremarkable User
Summary Server isnt loading for me and can't even load in to reset my spawn
Detailed Explanation
I was walking around getting loot when the server kicked me out and gave me an error.
Disconnected: Exception (cs:66865): AssertionException: Assertion Failure. Vaules are not equal. Expected: 0 == 1
UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000000>:0)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEquality.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000000>:0)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000000>:0)
UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000000>:0)
MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEmgine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000000>:0)
Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000000>:0)
ItemSkin.ApplySkin (UnityEngine.GameObject obj) (at <00000000000000000000000000000000000>:0)
ItemModWearable.OneObjectSetup (Item item, UnityEngine.GameObject obj) (at <00000000000000000000000000000000000>:0)
Wearable.OneItemSetup (Item item) (at <00000000000000000000000000000000000>:0)
SkinnedMultiMesh.DoItemSetup (SkinnedMultiMesh+Part part, System.Collections.Generic.List`1[T] itemSetups) (at <00000000000000000000000000000000000>:0)
SkinnedMultiMesh.RebuildModel (PlayerModel model, System.boolean reset) (at <00000000000000000000000000000000000>:0)
PlayerModel.rebuild (System.Boolean reset) (at <00000000000000000000000000000000000>:0)
BasePlayer.RebuildWorldModel (PlayerModel playerModel) (at <00000000000000000000000000000000000>:0)
BasePlayer.UpdateClothesIfNeeded () (at <00000000000000000000000000000000000>:0)
BasePlayer.ClientUpdates_Sleeping () (at <00000000000000000000000000000000000>:0)
BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000000>:0)
Client.Update () (at <00000000000000000000000000000000000>:0)
I don't have a single clue what to do. I've gone into \Steam\steamapps\workshop\content and deleted whatever folder there was for Rust that had a couple skins in it, and it still hasn't worked. Is there a fix this or not?
Detailed Explanation
I was walking around getting loot when the server kicked me out and gave me an error.
Disconnected: Exception (cs:66865): AssertionException: Assertion Failure. Vaules are not equal. Expected: 0 == 1
UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) (at <00000000000000000000000000000000000>:0)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message, System.Collections.Generic.IEquality.IEqualityComparer`1[T] comparer) (at <00000000000000000000000000000000000>:0)
UnityEngine.Assertions.Assert.AreEqual[T] (T expected, T actual, System.String message) (at <00000000000000000000000000000000000>:0)
UnityEngine.Assertions.Assert.AreEqual (System.Int32 expected, System.Int32 actual) (at <00000000000000000000000000000000000>:0)
MaterialReplacement.ReplaceRecursive (UnityEngine.GameObject obj, UnityEmgine.Material[] find, UnityEngine.Material[] replace) (at <00000000000000000000000000000000000>:0)
Rust.Workshop.Skin.Apply (UnityEngine.GameObject obj, Skinnable skinnable, UnityEngine.Material[] Materials) (at <00000000000000000000000000000000000>:0)
ItemSkin.ApplySkin (UnityEngine.GameObject obj) (at <00000000000000000000000000000000000>:0)
ItemModWearable.OneObjectSetup (Item item, UnityEngine.GameObject obj) (at <00000000000000000000000000000000000>:0)
Wearable.OneItemSetup (Item item) (at <00000000000000000000000000000000000>:0)
SkinnedMultiMesh.DoItemSetup (SkinnedMultiMesh+Part part, System.Collections.Generic.List`1[T] itemSetups) (at <00000000000000000000000000000000000>:0)
SkinnedMultiMesh.RebuildModel (PlayerModel model, System.boolean reset) (at <00000000000000000000000000000000000>:0)
PlayerModel.rebuild (System.Boolean reset) (at <00000000000000000000000000000000000>:0)
BasePlayer.RebuildWorldModel (PlayerModel playerModel) (at <00000000000000000000000000000000000>:0)
BasePlayer.UpdateClothesIfNeeded () (at <00000000000000000000000000000000000>:0)
BasePlayer.ClientUpdates_Sleeping () (at <00000000000000000000000000000000000>:0)
BasePlayer.ClientCycle (System.Single deltaTime) (at <00000000000000000000000000000000000>:0)
Client.Update () (at <00000000000000000000000000000000000>:0)
I don't have a single clue what to do. I've gone into \Steam\steamapps\workshop\content and deleted whatever folder there was for Rust that had a couple skins in it, and it still hasn't worked. Is there a fix this or not?