AgentApple50
Somewhat Threatening Sniper
Summary Rubberbanding, Possibly Packet Loss
Detailed Explanation
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| Docsis-Gateway - 0 | 60 | 60 | 1 | 1 | 4 | 1 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| 173.219.243.116 - 0 | 60 | 60 | 8 | 13 | 17 | 14 |
| 173.219.237.246 - 0 | 60 | 60 | 12 | 16 | 26 | 13 |
| 173.219.237.152 - 0 | 60 | 60 | 12 | 17 | 21 | 16 |
| ae78.edge9.SanJose1.Level3.net - 0 | 60 | 60 | 12 | 18 | 59 | 18 |
| GTT-level3-SanJose1.Level3.net - 0 | 60 | 60 | 12 | 21 | 115 | 12 |
| ae10.cr6-sjc1.ip4.gtt.net - 0 | 60 | 60 | 13 | 19 | 45 | 18 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| 91.216.250.13 - 0 | 60 | 60 | 53 | 57 | 63 | 58 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
Ran for about a minute.
For about five days now, whenever I'm on the U.S. Deathrun server, I will experience a network issue where I teleport to a random location, or rubberband to a previous position. This sounds like packet loss, but I have tested my connection and talked to my ISP and both reported no packet loss. In addition, I've tried other servers and other games and have had no issues.
I've tried the following:
- Restarting my router
- Restarting my PC
- Unplugging my ethernet cord
- Having my ISP restart my connection
- Downgrading graphic drivers
Here are my TF2 network settings that are within my autoexec.cfg file.
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 1
cl_smoothtime 0.1
cl_updaterate 66
rate 100000
I noticed that the server forces a rate of 200000. Not sure if that is related but I figured I would point it out anyways.
Any help would be appreciated, thanks!
Detailed Explanation
|------------------------------------------------------------------------------------------|
| WinMTR statistics |
| Host - % | Sent | Recv | Best | Avrg | Wrst | Last |
|------------------------------------------------|------|------|------|------|------|------|
| Docsis-Gateway - 0 | 60 | 60 | 1 | 1 | 4 | 1 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| 173.219.243.116 - 0 | 60 | 60 | 8 | 13 | 17 | 14 |
| 173.219.237.246 - 0 | 60 | 60 | 12 | 16 | 26 | 13 |
| 173.219.237.152 - 0 | 60 | 60 | 12 | 17 | 21 | 16 |
| ae78.edge9.SanJose1.Level3.net - 0 | 60 | 60 | 12 | 18 | 59 | 18 |
| GTT-level3-SanJose1.Level3.net - 0 | 60 | 60 | 12 | 21 | 115 | 12 |
| ae10.cr6-sjc1.ip4.gtt.net - 0 | 60 | 60 | 13 | 19 | 45 | 18 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| No response from host - 100 | 12 | 0 | 0 | 0 | 0 | 0 |
| 91.216.250.13 - 0 | 60 | 60 | 53 | 57 | 63 | 58 |
|________________________________________________|______|______|______|______|______|______|
WinMTR v0.92 GPL V2 by Appnor MSP - Fully Managed Hosting & Cloud Provider
Ran for about a minute.
For about five days now, whenever I'm on the U.S. Deathrun server, I will experience a network issue where I teleport to a random location, or rubberband to a previous position. This sounds like packet loss, but I have tested my connection and talked to my ISP and both reported no packet loss. In addition, I've tried other servers and other games and have had no issues.
I've tried the following:
- Restarting my router
- Restarting my PC
- Unplugging my ethernet cord
- Having my ISP restart my connection
- Downgrading graphic drivers
Here are my TF2 network settings that are within my autoexec.cfg file.
cl_cmdrate 66
cl_interp 0
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 1
cl_smoothtime 0.1
cl_updaterate 66
rate 100000
I noticed that the server forces a rate of 200000. Not sure if that is related but I figured I would point it out anyways.
Any help would be appreciated, thanks!