There's no control point on this map, meaning scouts and spies can prolong the game indefinitely by hiding and running away from a boss that can't catch them and can't capture the control point.
I could just add a control point. It seems to be a popular map.
Idk, it seems to be divided into "This map is great!" and "This map is way too big." Especially with the giant tower in the middle of the map that most bosses aside from Handsome Jack and similar super jump characters can basically not even get too.
Question: is the Horseless Headman's Headtaker axe found in the crypt below the giant tower supposed to do something? Because right now it's pointless.
I will also fix the moving platform too, make it have more cover and less glitchy.
And to answer your question. You are correct, it is pointless. I guess the original creator just put it for decoration.
Honestly if the platform was continuously moving it and didn't randomly stop it would be a great improvement, if that's at all possible.
It is entirely possible. Would you say there should be some cover too? As in make it a little more enclosed. It would help hale as they would not be continuously body shot while slowly riding it up.
@Cream Tea you should add teleporters just like in rats_office and toys; hale loses too much hp attempting to get up there
There are many ways to prevent trap teleportersThat kind of a bad idea too. You know what happens when somebody ubercharges inside hale on vsh_toys after he teleports...