-1
The Warden should be able to kill any Guard for any reason, considering it freekilling is a little misguided.
I feel like this rule should be removed because some people just for the sake of it when they are warden kill all their guards and thus this results in more and more rebel rounds rather than a normal round.
It is the Warden's round, if they want to make it harder for themselves then I see no issue with this.
Killing Guards means that your defence against rebels is a lot harder - especially with fewer people.
Some people also just kill a single guard because they might have a grudge on them or so.
I understand that this may be an issue for some people, but I don't think it outweighs everything else.
Wardens, in my mind, should be able to choose who they want on their team - for whatever reason.
For instance, there's times when someone has been a bad Guard (for whatever reason) and I've just killed them after we spawn.
It's important that the Warden can say "I don't want them to be a Guard during my round", no matter why this might be.
If someone is constantly being killed easily and providing the Prisoners with easy ammo, I don't want that to happen.
It should be that guards could be killed by the warden if they freekill or do something bad like pushing the buttons when they were not meant to. The people who just get killed for the sake of it just have to sit dead and wait till the round ends.
This would also mean that we have to implement rules for when you can and cannot kill your Guard.
It's much easier to just allow them to be killed when the Warden doesn't want them on their team.
Guards are already slain if they freekill by admins, the Warden can do this obviously.
The other issue is that people would then argue that they were unfairly killed as a Guard.
Another scenario that I can think of - a player kept freehitting numerous people, so I just killed him.
Within your description, this would've been me freekilling them? This wouldn't work out very well.