Currently, any map with a prebuilt teleporter system, i.e. above the cap point on Skyhigh or the backroom on Lovelyhouse, has an issue. It's way too easy to telefrag any of these spots. This is especially frustrating since telefrags are now a guaranteed instant kill, as opposed to the 9000 damage they used to deal. This makes it very difficult to play Hale if these spots are abused. I propose one of two things:
1. Reduce telefrag damage back to 9000 server-wide.
2. Allow me to go through any maps with teleporters and place func_nobuilds over the teleporter destinations. For non-hammer users, this just means that engineers won't be able to build anything in the dimensions of the invisible nobuild box.
I'm not very active on the vsh servers anymore and I rely mostly on info from friends who are. If I have overlooked a reason for the teleporters and telefrags to work this way, please let me know. Thank you.
1. Reduce telefrag damage back to 9000 server-wide.
2. Allow me to go through any maps with teleporters and place func_nobuilds over the teleporter destinations. For non-hammer users, this just means that engineers won't be able to build anything in the dimensions of the invisible nobuild box.
I'm not very active on the vsh servers anymore and I rely mostly on info from friends who are. If I have overlooked a reason for the teleporters and telefrags to work this way, please let me know. Thank you.