Bahpu#

Mildly Menacing Medic
r3Fe8cB.jpg
W0mdmud.jpg
1kQAWvW.jpg
dmbnjLW.jpg

Any suggestions and feedback? Remember i started this very recently.
Different areas
Buildings i could make
Maybe you could make some sketches that i could try to make ingame
https://gyazo.com/cf58a39ee74f1cdce18ae00b23c161ef
https://gyazo.com/75d9200abf760bfd054e4c738539d050
https://gyazo.com/dd5d231d9921588f9d791d03d1dd5141
https://gyazo.com/2fd947f8f6ae3c694dcb11708206c57c
 
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Bahpu#

Mildly Menacing Medic
I see the displacement textures (the sandy island thing) Are like stretched i'll try to fix that
 

Bahpu#

Mildly Menacing Medic
Thanks for the image fix, does anyone have any kind of things they wanna see in the map?
 

Sakiko

Moderator
Contributor
At the moment its quite small, no capture area so the perma rocket jumping twits will drag out this when there is a bad hale.

Also snipers will find it hard to get good vantage points/Other players may strugle to get on the roof of the main building, Could add a small stairs or something for that.

Could add a tower on the roof for snipers to climb up and sit on a small platform and right under that on the roof capture point maybe? or inside.

Since classes are limited on vsh some areas that are Campable for engineers other then the main structure perhaps.
 

Bahpu#

Mildly Menacing Medic
Okay, thanks the map is going to get bigger this is one area of it. I'll think more about how classes can use certain areas etc