Ibo

Mildly Menacing Medic
Does anyone have any tips on how to make good gameplay and architecture in maps? I am using the version of hammer found in the bin folder. I know how to make anything basic, including the bare minimum of a map.
 

Sam the unoofer

Notably Dangerous Demo-Knight
Contributor
Keep it interesting and most of all fun, try bring something new to the table which may not have been used in other maps. For example, is there a certain video game that you really like playing which you could make a map based off which nobody or not many have done before?

In terms of gameplay keep it interactive with the player, depending on the map and intended gamemode the map will be layed out differently, a deathrun map being more linear versus maybe a versus saxton hale map being a bit more open and additional hiding spots and diversion routes. Hammer has many functions where you can do all sorts with the player whether you want to fling them around, damage, parent entities like trails shit this isn't even a fraction of the stuff you can do. I would recommend watching Top Hatt Waffle his videos have helped me greatly.

However there are waaaaaaay more experienced mappers here that will probably have a better answer than myself
 
  • Like
Reactions: Ibo

Stack Man

Spectacularly Lethal Soldier
Mapper
High ground, low ground, cover, doorway size, sight lines, flank routes, accessibility: these are all things to consider when creating a map.

I like to look at official maps for examples when I'm unsure of something.