- Version 4 has spawn windows that are not refracted, allowing for players to look inside of spawn.
- Version 4 has a heavily reduced amount of props in the map (from rev1) and it feels more "open", and less claustrophobic.
- In the updated version, there is now an underground area that resembles the free-roam feeling from beta5, allowing players to fly under the map to get from Point A to Point B, without being shot at.
- Version 4 also features more areas, completely new from the classic map; the rooms are mainly used as alternate pathways to the same areas, while one is to be used for legitimate fights, as it is out of the way from the rest of the map, and is what I deem to be a nice little battleground.
- Version 4 includes many more consumables than in previous versions, meaning that players will have to retreat back to spawn or retreat to a faraway mega healthpack less often. It will also increase the amount of fighting that will happen, since now both teams can stay alive longer, and feel less like they can't dis-engage from a fight.
- I will admit, the newer version has a lot of white floors, which may not be good for reading the chat for trades; However, I would assume that most heavy-duty traders wouldn't bother to leave spawn, with that, all of the walls in spawn (and in the rest of the map) are black, so that players do have a surface to read chat if they're hunting for a sale or deal.
- Also, something that isn't included is the fog from beta5. I never liked the fog, but many players point out that it was used to prevent spawn-camping snipers, soldiers, etc. Some players may have noticed in rev1 that enemy explosions don't go off in your spawn, which prevents sudden rocket-barrage attacks from doing damage. To deal with the issue of Snipers, there is an alternate exit players can take, which leads them to a small side area, which is also equipped with anti-explosive defense measures, and they can find themselves going through a hallway, which brings them to the normal play area.
One last thing: Players do not like change, they thrive on nostalgia, and they want to protect the thing that has been their home for some time, somebody will say that it's a terrible idea to change the map, and I will have to live with that. I have displayed here the pros/cons that will be most obvious, and I hope that I wasn't too rude or mean in my presentation.
If you made it this far through my text, great job! Have a cookie :P :cookie: