Large Map Update

Discussion in 'News' started by Bottiger, Sep 8, 2018.

  1. Bottiger

    Bottiger Administrator

    Steam:

    It has been a while since we've done a large map update like this. But we have added and removed a few maps at a time since then, we just did not make a thread for it.

    These maps notes may include the maps that we already added the past few months.

    Payload
    • Fast respawn has been removed.
    • Map changes in 2 rounds.
    • Map list has been changed to the following:
      • pl_simpson_house_b3
      • pl_goldheist_canyon_final_v1
      • pl_cashworks_final1
      • pl_pier_b20
      • pl_volcanic_a26
      • pl_fifthcurve_b6
      • pl_sunnycoast_b3
      • pl_metropolis_b7
      • pl_barnblitz_pro6
      • pl_swiftwater_final1
      • pl_badwater
      • pl_borneo
      • pl_goldrush
      • pl_upward
    Deathrun
    • Maps Added
      • dr_madlabs_v1
      • dr_lazytown_v1fix
      • dr_technoir_v2_impossible
      • dr_playstation
    • Maps Removed
      • dr_bandicoot_egypt_v8
      • dr_4halls_v6
      • dr_aconian_final
      • dr_tf2_museum_v5_fix
      • dr_horrors_skial_final

    Saxton/FF
    • Maps Added
      • vsh_nebula_rc1
      • vsh_2tower_spirals_v2
      • vsh_killbox_fix_v3
      • vsh_cairo_pyramid_v4
    • Maps Removed
      • vsh_convoy_v4
      • vsh_mc_village_beta
      • vsh_yammoe_rc3
      • vsh_lake_b3
      • vsh_apg_v2
      • vsh_top_arena_v1
      • vsh_oh_multimaps_b1
      • vsh_rockslide_2
    Surf
    • Maps Added
      • surf_revolution_v1
      • surf_innovation_day_tf2
    Idle
    • Map wachanged to achievement_idle_awesomebox_jsmith_space_v2
     
    Last edited: Sep 8, 2018
  2. Costa_[PT]

    Costa_[PT] Notably Dangerous Demo-Knight

    Steam:

    Ok now this is epic
     
  3. Dragontamer

    Dragontamer Sufficiently Lethal Scout Contributor

    Steam:

    Why was bandicoot removed for DR? Lots of people played, same things with multimaps for VSH, other than that everything else makes sense.
     
  4. Bottiger

    Bottiger Administrator

    Steam:

    The maps were shown to be very low on the popularity list.
     
  5. serbey

    serbey Uncharitable Spy

    Steam:

    Could I ask SafetyFirst and Steamworks' position on this list?
     
  6. Jermaphobe

    Jermaphobe Wicked Nasty Engineer Contributor Mapper

    Steam:

    Spawn door for RED on pl_simpson_house_b3 tends to get players momentarily stuck trying to leave during the set-up phase. Whether this is true for Blu's spawn as well I'm not sure. Didn't play on the Blu team
     
  7. S_O_C_K_S

    S_O_C_K_S Spectacularly Lethal Soldier Contributor

    Steam:

    This is wonderful!
     
  8. Link

    Link Wicked Nasty Engineer Contributor

    Steam:

    Were any changes made to dr_playstation?
     
  9. zIP

    zIP Scarcely Lethal Noob

    Steam:

    Kind of a shame multimaps didn't work out too well. I thought it was a good idea.
     
  10. Sargent¥

    Sargent¥ Trade Moderator Contributor

    Steam:

    pl_simpson_house might need a boot. Broken gates, poor optimization, vibrant and painful colors, extremely weird lighting, there's a decent amount of issues with it.
     
  11. Socky

    Socky Notably Dangerous Demo-Knight

    Steam:

    dr_horrors?
     
  12. Jáck the og scout main

    Jáck the og scout main Scarcely Lethal Noob

    Steam:

    Yeah that removed it and I kind of likes that map but I'm sure we are going to get more horror maps!
     

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