just a question

Discussion in 'Mapping and Modeling' started by User, Apr 6, 2020.

  1. User

    User Spectacularly Lethal Soldier Contributor

    So I’m making a deathrun map right now and I’m wondering how you can make the map play different music every time you start the match. For example, technoir and neonoir always play different music every round and I’m wondering how I can do that as well.
  2. g .

    g . Notably Dangerous Demo-Knight Mapper

    While I don't know personally how it's done, you could look up videos along the lines of "Random Logic in Hammer Editor" to find an answer. You could also do as I like to do when faced with a question, decompile the map you're curious about and dissect the inner-workings for yourself.
    • Like Like x 1
  3. worMatty

    worMatty Notably Dangerous Demo-Knight Mapper

    • Agree Agree x 1
  4. Jermaphobe

    Jermaphobe Moderator Contributor Legendary Mapper

    You'll need a logic_case and a math_counter entity, I'd rather not struggle how to explain it in paragraph, which is why I prepared this sample VMF. I've prepared this sample to randomly choose one of two amb generics and play the sound related to them.

    • Useful Useful x 1
  5. KinCryos

    KinCryos TF2 Admin Contributor Mapper

    the math_counter entity is only required if you want the music tracks to play in a specific order for each round. if you don't care what plays each round, you can just use the logic_case's PickRandom input (or PickRandomShuffle if you don't a track to play a second time until all others do so)
  6. User

    User Spectacularly Lethal Soldier Contributor

    Yeah I just want my map to play from a selection of at least 5 songs, anyways thanks guys
    • Friendly Friendly x 4
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