g .

Notably Dangerous Demo-Knight
Mapper
Hello, I'm back and I'm making a new map. I know that new maps isn't necessarily what people want, but it's what I enjoy doing. I feel a more passive role in mapping is right for me. Instead of being actively engaged in Skial's mapping scene, I'll be tweaking and making maps for Saxton Hale at my own pace.

Over the past few months, I took a break from TF2 and got into CS:GO. Ergo, getting into CS:GO mapping. I've learned many new skills that I can apply to my new maps.

Right now I'm working on, "vsh_storage_station." I've taken inspiration from some of the buildings in PUBG and put my own spin on things. I don't have a due date since I'll be working on it whenever I feel like it.

https://imgur.com/a/NipiDxk Here's a screenshot of a room in "vsh_storage_station"

As always, feedback is appreciated, even if all you have to go off of this little screenshot. I'd also like to know what aspects of maps people like and dislike. Maps should be overall about gameplay, thats why my first map (abandoned warehouse, the first version) was so successful. I feel that I can do it again, but with more detail.
 

g .

Notably Dangerous Demo-Knight
Mapper
P.S. it looks very dark in the screenshot, but it is brighter in-game.
 

DaivdBaekr

Moderator
Contributor
I like the mix of cold/warm lighting in that small space. I hope the increased brightness doesn't change that effect.
 
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g .

Notably Dangerous Demo-Knight
Mapper
I like the mix of cold/warm lighting in that small space. I hope the increased brightness doesn't change that effect.
It looks like that in-game, but player models and props are clearly visible in that corner.