So W+M1 is a massive problem. it's too effective. This is my idea
To start out with, we want to reward pyros for comboing effectively. To start this the flamethrower, when fired, will deal its max damage of around 30-60 DPS. however, after a few seconds, the damage will begin to fall off. This ensures that spamming it and just walking forward will cause the damage to fall to 10-20 DPS. To reset this, a pyro would switch to their secondary and fire it.
DAMAGE NUMBERS ARE NOT EXACT
To start out with, we want to reward pyros for comboing effectively. To start this the flamethrower, when fired, will deal its max damage of around 30-60 DPS. however, after a few seconds, the damage will begin to fall off. This ensures that spamming it and just walking forward will cause the damage to fall to 10-20 DPS. To reset this, a pyro would switch to their secondary and fire it.
DAMAGE NUMBERS ARE NOT EXACT