Thanewalker
Mildly Menacing Medic
A little idea I've had for a while but only turned into something physical in recent weeks.
Two teams are placed in two separate 'chambers' (so they can't kill eachother). These chambers are large-ish areas, upon the edges of which spawn skeletons (as seen in Helltower). Once killed, players do not respawn until the next round.
Whichever team survives the skeleton onslaught for the longest time wins!
I've turned it into a map, as seen below:
https://imgur.com/a/xbchfeZ
It's a simple map, more designed as a proof-of-concept rather than something to play properly. Unfortunately, one of the chambers is missing a navigation mesh (don't know how to fix, suggestions) and thus, only one chamber can played in properly. Another issue to take note of is that stalemates may be common due to the small number of skeletons that spawn.
I've included the .vmf and .bsp file below. Feel free to use both!
Map download (.vmf and .bsp)
https://mega.nz/#!TsZwUQoT!ve715zvpDAsjG4kbXlgM-2STlpYgpSaP3QoWqA5AemE (.vmf)
https://mega.nz/#!eoBwSATI!p7UiKjx9MVLSdcxguj1R0upxxOjebW3hd3VbiQSilYc (.bsp)
Two teams are placed in two separate 'chambers' (so they can't kill eachother). These chambers are large-ish areas, upon the edges of which spawn skeletons (as seen in Helltower). Once killed, players do not respawn until the next round.
Whichever team survives the skeleton onslaught for the longest time wins!
I've turned it into a map, as seen below:
https://imgur.com/a/xbchfeZ
It's a simple map, more designed as a proof-of-concept rather than something to play properly. Unfortunately, one of the chambers is missing a navigation mesh (don't know how to fix, suggestions) and thus, only one chamber can played in properly. Another issue to take note of is that stalemates may be common due to the small number of skeletons that spawn.
I've included the .vmf and .bsp file below. Feel free to use both!
Map download (.vmf and .bsp)
https://mega.nz/#!TsZwUQoT!ve715zvpDAsjG4kbXlgM-2STlpYgpSaP3QoWqA5AemE (.vmf)
https://mega.nz/#!eoBwSATI!p7UiKjx9MVLSdcxguj1R0upxxOjebW3hd3VbiQSilYc (.bsp)
Last edited: