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Bottiger

Administrator
Why don't we have more Unique Maps and Servers?

On January 23 2014, Valve made quickplay default to their servers. This caused a massive player drain from superior 3rd party servers such as ours to official ones.

Since then all communities have suffered and likely continue to suffer massive player drops to Valve.

We used to have every single official map on rotation and they all died out due to this decision by Valve.

We hope you understand that complaining to us about it will not help as we cannot maintain a server that has no one playing on it. Giving us a large 1 time donation likely will not help either. Servers need to be maintained over time.

It may help if you complain to Valve about their actions here:


Why did we remove your favorite map on Saxton/Deathrun?

It was either causing a crash or it was not a popular map as recorded by our map statistics gathering program that scans all servers in existence.

Why do we remove maps if it is unpopular?

You can argue that people wouldn't vote for a map they don't like and if they don't vote they don't care.

However, the reality is that when an unpopular map gets voted in, half the server leaves. Even people who don't vote will quit because they were too lazy to vote or they leave because everyone else left. That's why we need to be proactive in removing unpopular maps.

Class and weapon limits

We feel it is up to Valve to balance this, and people get really mad when they can't play a class or use a certain weapon.

sv_pure 0

Because you can wallhack.

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Third Person on all servers

People were using it to wall-hack.

Autobalancing Dead Players Only
  • When an autobalance is needed, it is usually because a team is getting stomped.
  • The dead players are usually the worst, so the worst players end up getting put on the other team. The server eventually empties out.
  • It can cause the match to stagnate as the winning team stops pushing because no one wants to be the first to die and get balanced.
  • You will be instantly respawned if you were alive before being balanced.
Replays
  • Wastes a slot
  • Makes the server noticeably slower
  • Has been subject to crashes and freezes ever since its inception in 2011. Someone complains about freezes and crashes from replays every other month.
SourceTV
  • Has a memory leak that Valve has refused to fix.
Asia / Australia / South America Server
  • The hardware costs 3x or more than a US or EU server.
  • Very limited bandwidth so very easy to DDoS.
  • They cost more than they would probably earn. You will be asking the rest of the community to subsidize them.
  • Poor international connectivity. Countries right outside would still get 200-300 ping.
Sprays
  • Sprays were disabled because someone found out you can copy and paste random viruses at the end of any spray to trigger false detections on anti-viruses.
  • Even though this does not infect any computers because code inside sprays don't get run, people from competing communities were telling everyone on reddit that we gave people viruses on purpose. We are not going to risk our reputation just to have sprays enabled.
Why does team scramble require less than 50% of the server to pass?

The reason why it is below 50% is because people on the stomping team always vote no. And the people on the losing team usually has less players than the winning team, so 50% never passes.

Why is vote kick pass percentage so high?

The reason why it is so high is to avoid kick abuse. We often get people on reddit claiming that got kick or banned by an admin. If a person is being a problem and a high vote kick percentage is a problem for you, report the player instead.
 
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