Liam839

Sufficiently Lethal Scout
Contributor
the map is still bugged. heres what ive noticed so far
  • hale can get out of his pen still
  • some traps can be activated with rockets(spike trap in evil dead house)
  • first trap doors will stay open if players stand on it
the only proof i have is of the first trap
555C3E0382475B57F65B59AE05FCF048415B6F94
 

Zombie(NL)

Totally Ordinary Human
Contributor
i can confirm this.
rockets and cow mangler both work to activate the traps.

i was called to the server to deal with them
robby and tomiko were both activating traps on red team
i warned them, kicked them and finaly banned them for 1 day,
because they didn't stop
robby http://www.skial.com/sourcebans/index.php?p=banlist&searchText=STEAM_0:1:51952372&Submit
tomiko95 http://www.skial.com/sourcebans/index.php?p=banlist&advSearch= STEAM_0:1:52465797&advType=steamid

i didn't make a demo or screenshots
 

Liam839

Sufficiently Lethal Scout
Contributor
ive just gotten a demo of hale jumping out of his pen however i got no steam id cause i dc'd b4 i could get it

i dont have the time to upload it atm. i'll post it l8r
 

Bottiger

Administrator
This map was removed for the glitches, but I put it back in because every top deathrun server is still running it.

I don't think there's any way to fix this without editing the map.

Update

Rockets triggering traps were fixed.
 

Liam839

Sufficiently Lethal Scout
Contributor
Rockets triggering traps were fixed.

was this fixed today because as i said before the traps in the evil dead house can still be activated

however my biggest concern is hale jumping out of his area mainly because he can slaughter the runners if he wishes to

edit: for example today in a span of about 5 mins rue banned 2 people for jumping outa and into hales pen
 

Bottiger

Administrator
Hale should be blocked from jumping in horrors.

What kind of traps are still activatable? Screenshots would help.