So, i've been meaning to make a fourm to balance weapons for a LONG time, I just haven't had the time. Anyways, here it is!
Nerfs:
Baby Face's Blaster:
Remove Clip Buff
Remove Damage Buff
The boost already gives scout enough speed to outrun hale, and with the Crit-a-Cola he can permanantly outrun hale, basically a stock upgrade...
Mantreads:
No more extra rocketjump boost.
On maps like vsh_urban_works or vsh_military_area soldiers can indefinately rocketjump with no consequences, and now with the update, I think they'll be fine as it is
Direct Hit:
No crit on mini-crit
Soldiers constantly use this and just taunt randomly around the map for mini-crits, doing 338 damage shots, it's super annoying and should be nerfed
Nerfs:
Baby Face's Blaster:
Remove Clip Buff
Remove Damage Buff
The boost already gives scout enough speed to outrun hale, and with the Crit-a-Cola he can permanantly outrun hale, basically a stock upgrade...
Mantreads:
No more extra rocketjump boost.
On maps like vsh_urban_works or vsh_military_area soldiers can indefinately rocketjump with no consequences, and now with the update, I think they'll be fine as it is
Direct Hit:
No crit on mini-crit
Soldiers constantly use this and just taunt randomly around the map for mini-crits, doing 338 damage shots, it's super annoying and should be nerfed